- The Swapper (PC)
- Her Story (PC)
- Metro 2033 Redux (PC)
- Grand Theft Auto IV (Xbox 360)
- Metal Gear Solid 3: Subsistence (PlayStation 2)
- StarCraft II: Wings of Liberty (PC)
- Metal Gear Solid 4: Guns of the Patriots (PS3)
- Shenmue II (Dreamcast)
- Enslaved: Odyssey to the West (PC)
- Alan Wake Special 1: The Signal (Xbox 360)
- Battle Squadron (Amiga 500)
- Luigi’s Mansion 2 (Nintendo 3DS)
- Gone Home (PC)
- Proteus (PC)
- Dead Rising 2 (Xbox 360)
- Hydrophobia (Xbox 360)
- Lara Croft and the Guardian of Light (Xbox 360)
- Alan Wake Special 2: The Writer (Xbox 360)
- I Am Alive (PS3)
- Life Is Strange Episode 1: Chrysalis (PC)
- Life Is Strange Episode 2: Out of Time (PC)
- Life Is Strange Episode 3: Chaos Theory (PC)
- Life Is Strange Episode 4: Dark Room (PC)
- Life Is Strange Episode 5: Polarized (PC)
- Crysis 2 (PC)
- Final Fantasy XII (PlayStation 2)
- Batman: Arkham City (PC)
- Lego Batman 2: DC Super Heroes (PC)
- Super Mario 3D World (Wii U)
- Everybody’s Gone to the Rapture (PS4)
- Rage (PC)
- Abzû (PS4)
- Final Fantasy XIII (PS3)
Final Fantasy Classic, distilled to its essence, and a triumphant return to form, lore- and storywise. Unlike previous consoles, the PS3 is almost able to do the Final Fantasy artwork justice, and it is one of the prettiest games on the PS3, although a couple of areas do feel a bit rushed. The second form of the final boss, though... Holy crap, one of the most amazing things I've seen in a video game.
The game might well be impenetrable to those who aren't familiar with the series, though, since a lot of the gameplay is super fast and automated. Apparently it proved divisive among fans as well, since it strips a lot of fluff, such as towns. Instead you do all your shopping "online", at the save points. It also returns to the very linear style of the older games.
Furthermore, you no longer give individual commands during battle except in a few very special circumstances, such as summoning and using items, and then you can only do this with the party leader. Instead, you choose among predefined roles for your characters. Roles are arranged into paradigms, and your main task during battle is to switch between these paradigms at the optimal moments. Characters will then act automatically according to their roles as defined by the paradigm. Battles are 100% real time fireworks displays and can be over in as little as 5 seconds! There are no MPs (magic is free), and HPs and status effects are reset at the end of every battle. Special TPs (technical points) are introduced, which is the only thing that has to be recharged over time and are used for a few special things like summons.
Any battle can be retried, which means an immediate reset to a position just before the battle was initiated. Same thing happens at game over, so no more agonizing over how far it is to the next save point. And no random battles, every battle can be anticipated, and many can be avoided altogether. Battles are carefully designed as well to make you face as many different permutations of enemies as possible.
As always with FF, though, when it comes to developing the characters, you either feel led by the hand, or if you wish to go your own way, that you don't really have enough information without a strategy guide.
Ultimately, it does feel slightly simplistic after XII, but on the other hand it doesn't feel as drawn out, and the more linear nature allows it to have an infinitely better story.