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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:16 
SupaMod
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Mr Dave wrote:
Doctor Glyndwr wrote:
Mr Dave wrote:
Words that don't pertain to the codewords meaning

What does that mean?

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:29 
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Are we having a Christmas mafiascum?


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:38 
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In


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:41 
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Grim-beard... the noisy wrote:
Mr Dave wrote:
Doctor Glyndwr wrote:
Mr Dave wrote:
Words that don't pertain to the codewords meaning

What does that mean?

If you had a word "Thumb", a valid clue would be, say, Hand. An invalid clue would be Slum, because the meaning of the word Thumb has nothing to do with the meaning of the word Slum - even though they rhyme.

Although Bum might cover both words were they to exist on the same grid. (Bodyparts and finding Bums in Slums)

Again, this only becomes an issue if Mr Opposing Spymaster raises a fuss and you can't justify to us why Thumb has anything to do with Slum.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:49 
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Mr Dave wrote:
If you had a word "Thumb", a valid clue would be, say, Hand. An invalid clue would be Slum, because the meaning of the word Thumb has nothing to do with the meaning of the word Slum - even though they rhyme.

Although Bum might cover both words were they to exist on the same grid. (Bodyparts and finding Bums in Slums)

Again, this only becomes an issue if Mr Opposing Spymaster raises a fuss and you can't justify to us why Thumb has anything to do with Slum.

Rhyming clues are generally allowed in the games I've seen on BGG, FWIW. Although it's hard to communicate to your players that this is a rhyme and not a semantic clue.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:50 
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I don't see why rhyming is out? Nor real words that are anagrams of the start of a few words, or words that make up other words etc...

Doesn't making the clues have to reference the answers directly make it a bit... Limited.

I'm thinking more like only connect rather than jeopardy.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:50 
SupaMod
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Rhyming is way more cheating than confusing wordplay nobody understood!

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:53 
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Tbf, Dave has defined the rules he wants, those are the rules we play by.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 18:54 
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ugvm'er at heart...

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In The Beex Midwinter wrote:
Tbf, Dave has defined the rules he wants, those are the rules we play by.


Look at Mr status quo over here, I'm surprised at you. Fight the power man!


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 19:02 
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In The Beex Midwinter wrote:
Tbf, Dave has defined the rules he wants, those are the rules we play by.

Completely agreed, I pointed it out as a matter of academic interest only.

I don't really understand how you use rhyming clues anyway. It's so easily misunderstood by your team given that you can't say "this is a rhyming clue." Maybe if some of the words you want to clue about rhyme with each other you could try "rhyming: x", I guess.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 20:35 
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Trooper wrote:
I don't see why rhyming is out? Nor real words that are anagrams of the start of a few words, or words that make up other words etc...

Doesn't making the clues have to reference the answers directly make it a bit... Limited.

I'm thinking more like only connect rather than jeopardy.
2
I'm just going by the 'official' rules as supplied in the bought game. And rhyming is in the "Flexible rules" section, because it does rather contradict the main rule of
"Your clue must be about the meaning of the word".

If people want it, I'm happy. As before, I'm really only here so that if the two spymasters disagree, they have an not-impartial arbitrator to stamp down a foot of justice.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 20:41 
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Ok, so far I have :
In The Beex Midwinter. Whoever the hell that is.
Grim...
Kovacs
Myp
Malc
Doc G
Mimi
Curio
Cras
DavPaz
Trooper
Gaz- Captain

Anyone want to volunteer to be a cpatin to beat a Gaz and his minions? First come, first served and that.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 20:54 
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Fuck yeah.

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 21:09 
Best
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Hmm, I'll have a go, but seem to be online at the exact opposite time to everyone else.

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 21:20 
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Curiositree wrote:
Fuck yeah.

Fucking hell, don't put me on this guy's team. He had to google pectin ffs

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 21:24 
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God, I find myself agreeing with myp! :-)


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 21:44 
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Isn't that lovely?

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I would like to be considered for captaino

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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 22:55 
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In The Beex Midwinter wrote:
God, I find myself agreeing with myp! :-)

I hate to tell you this, but you've ended up on Myps team. And Curios.

You probably stand the better chance of winning anyway, given the other team.


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 Post subject: Re: Codenames - new forum game - who wants to play?
PostPosted: Tue Dec 15, 2015 23:17 
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Mr Dave wrote:
In The Beex Midwinter wrote:
God, I find myself agreeing with myp! :-)

I hate to tell you this, but you've ended up on Myps team. And Curios.

You probably stand the better chance of winning anyway, given the other team.


:DD

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Mon Dec 21, 2015 11:29 
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Thinking about it, there's no reason we couldn't play this with three teams rather than two. You just convert most of the grey words to another team. Then the smaller teams might be able to go faster without feeling they are leaving anyone out of the discussion, and 50% more people get the knuckle-biting joy of being the captain.


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Mon Dec 21, 2015 12:56 
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Would it not slow down the play from the team's point of view, though, being that they'd have to wait for TWO other teams to complete their round before having another go?

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Wed Nov 01, 2017 11:09 
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Was thinking about this today, we should play another game!

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 10:15 
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Mammals 2


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 10:22 
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Mr Dave wrote:
Mammals 2

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 10:25 
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:DD

(Sorry Kern)


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 10:27 
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Unpossible!

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I can't remember what this is, but I'll play!


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 10:44 
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Mr Dave wrote:
:DD

(Sorry Kern)


I still don't know why I convinced myself that bears didn't have tails. Not like I've proclaimed my ursine fandom here in the past.


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 11:51 
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I was more concerned that youthought a penguin was a mammal

And that Myp(?) thought a croissant was a tail.


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 11:56 
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I have made a grid

Now I need players

(If you need reminding, rules are in the first post in this thread.)


You do not have the required permissions to view the files attached to this post.


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 11:59 
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CodenaMEs

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 12:06 
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Unpossible!

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Myself


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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 12:07 
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Yes please.

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 Post subject: Re: Codenames meta thread (rules discussion etc)
PostPosted: Thu Nov 02, 2017 12:09 
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Gonna move signup discussion to the game thread: #unread">viewtopic.php?style=26&f=3&t=11098&view=unread#unread


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