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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 17:09 
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Bad Girl

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Cuphead: very pretty but not very exciting.

Super Hot: really fucking interesting. I really liked this and got bags of time on it.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 17:25 
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Oohhh... I'm excited about Cuphead. I forgot about that.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 17:49 
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Saturnalian wrote:
Super Hot: really fucking interesting. I really liked this and got bags of time on it.


I played the protoype of this and I just couldn't quite 'get' it; I got shot a lot and didn't really grasp how it worked.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 18:26 
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Bad Girl

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Bamba wrote:
Saturnalian wrote:
Super Hot: really fucking interesting. I really liked this and got bags of time on it.


I played the protoype of this and I just couldn't quite 'get' it; I got shot a lot and didn't really grasp how it worked.


The demo I played had a fair few levels just walking you through the mechanics and how time stays still unless you move. What I played was really interesting. There was no one on it when we rocked up (and only one Xbox with it on).


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 18:50 
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I remember playing the prototype of Super Hot. I fucking loved it, can't wait for the full release.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 19:04 
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TheVision wrote:
Oohhh... I'm excited about Cuphead. I forgot about that.


The demo had two playable levels I think. One was a sideways shoot em up and the other a two boss battle with no level to play through, just a big potatoe with two moves and a giant carrot with three moves, which wasn't very challenging (unless you've got cack hands, which apparently everyone in front of me did) but took ages to kill the bosses (who had no life bar so you never knew how far you were from killing them). I wasn't impressed at all.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 19:06 
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Bad Girl

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And for the first year the queues for CoD were tiny. The beta appears to have killed interest in the game. Hopefully this will be the year when CoD takes a major dip in sales.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 19:12 
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Bad Girl

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Saturnalian wrote:
Grim... wrote:
What about The Division, man?


Shit. You've played games like it before.


Oh, and I wouldn't call this "a looker" by the way. It looked like, erm, Watchdog perhaps? It certainly didn't look anywhere near, say, GTAV levels of wow.


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 Post subject: Re: EGX
PostPosted: Thu Sep 24, 2015 22:02 
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Bah.

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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 19:32 
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Bad Girl

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Couple of games of the year contenders:

1) Rise of the Tomb Raider.

Ok, more of the same perhaps but I'm going to be well upset that Xbox owners get to play this month's before I'll be able to.

2) Just Cause 3.

Just Cause 2 again (there's a theme to new big budget games, right? No new ideas) but this one is so explodey and so much fun to doss about in (as ever) that it's bound to be brilliant.

Multiple tethers is the best thing ever. EVER. One tether was good but, wow, this is fun city.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 19:37 
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Bad Girl

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The queues were crazy today by the way. I pity you Saturday goers. :(

I suggest you play Just Cause 3 since you get 20 minutes play, the queues weren't bad at the start of the day (everyone rushed to play Battlefront. 2 hour queues!?) AND you get a goody bag with a free Google Cardboard.

Not one other single other game had a goody bag. Disappointing on the swag front this year.

EDIT: might help if I give you directions:

From the entrance - go left and head all the way down to the bottom (about half way down you reach a wall, just follow it along and continue to the left) through the over 18's area. When you get in the over 18's it's immediately on the left. You're welcome.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 19:49 
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Bad Girl

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Also, please remember to watch the cosplay masquerade at 3PM. You're guaranteed to experience a range of emotions from sadness to sexual arousal. Not exclusively either.

Katsumi from Dead or Alive was especially good yesterday with her great bosoms but woefully inept ninja skills when she almost fell off the stage twice.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:06 
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PoiDH.

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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:20 
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Bad Girl

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Not a great picture but here it is.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:22 
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I'm beginning to get a horrible feeling this entire day will be spent standing around and pointedly not playing any games.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:22 
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I went today and yeah, the queues were massive on everything! I didn't bother with a lot of games because I'm not standing in a queue with a bunch of blokes who don't seem to think personal hygiene matters. Seriously, even on the shuttle bus on the way to the event, some guys stunk! What's wrong with having a shower in the morning? Honestly... Anyway, the event was alright. The queues put me off a lot of things but I played Cuphead so I was happy. Also, I met Big Boy Barry...


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:23 
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Bad Girl

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Turns out I have video evidence of all the cos players dancing to gangman style. It hurts to watch it.


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:24 
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Bamba wrote:
I'm beginning to get a horrible feeling this entire day will be spent standing around and pointedly not playing any games.


I hate to say it, but yes it will... I watched a bit of the Division through a fence at one point before realising the queue had a sign saying "3 hours from this point"


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 Post subject: Re: EGX
PostPosted: Fri Sep 25, 2015 20:27 
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Bad Girl

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TheVision wrote:
Bamba wrote:
I'm beginning to get a horrible feeling this entire day will be spent standing around and pointedly not playing any games.


I hate to say it, but yes it will... I watched a bit of the Division through a fence at one point before realising the queue had a sign saying "3 hours from this point"


I can imagine Saturday being just as bad as today if not worse. Thursday was by far the best day by a county mile.

I'd recommend getting around Gang Beasts though. 8 player fights with ransoms just jumping on and off. It was a joy to play with others gathered around just having a great laugh. It was as much fun to watch as it was to play.


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 Post subject: Re: EGX
PostPosted: Sun Sep 27, 2015 12:21 
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The best thing about this was wandering around and slagging everything off with myp. It was shit and pointless and all the major exhibitors need a fucking kick in the balls for not knowing how to advertise. I get that actual hands on time with games is limited but will we at least have big screens up so the people not playing the games can watch the people who are? God no! We'll make it all weirdly secret squirrel so no one can actually see the fucking product we're supposed to be advertising unless they queued up for like four fucking hours or booked a slot weeks in advance because that apparently makes more sense somehow. Oh, and the really interesting stuff that benefits from time spent properly experiencing it like VR helmets; how many of those should we bring with us? Bearing in mind that everyone is clamouring for a shot and we're going to want them all to buy one pretty soon. Fuck, I dunno, how about fucking *two*? That sounds like enough right? Yeah, fucking two, that'll do it!

Pricks.


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 Post subject: Re: EGX
PostPosted: Sun Sep 27, 2015 12:24 
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Same time next year, then?


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 Post subject: Re: EGX
PostPosted: Sun Sep 27, 2015 12:43 
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Bad Girl

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Should've gone on Thursday.


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 Post subject: Re: EGX
PostPosted: Sun Sep 27, 2015 16:10 
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Spot on Bamba and if you don't mind, I shall be copying and pasting that little rant to my friend who came with me on Friday.


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 Post subject: Re: EGX
PostPosted: Sun Sep 27, 2015 21:39 
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Bad Girl

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Bamba wrote:
The best thing about this was wandering around and slagging everything off with myp. It was shit and pointless and all the major exhibitors need a fucking kick in the balls for not knowing how to advertise. I get that actual hands on time with games is limited but will we at least have big screens up so the people not playing the games can watch the people who are? God no! We'll make it all weirdly secret squirrel so no one can actually see the fucking product we're supposed to be advertising unless they queued up for like four fucking hours or booked a slot weeks in advance because that apparently makes more sense somehow. Oh, and the really interesting stuff that benefits from time spent properly experiencing it like VR helmets; how many of those should we bring with us? Bearing in mind that everyone is clamouring for a shot and we're going to want them all to buy one pretty soon. Fuck, I dunno, how about fucking *two*? That sounds like enough right? Yeah, fucking two, that'll do it!

Pricks.


What did you get on? Did you do any indie games? Did you go in the fight zone and smash ransoms on Street Fighter IV Ultra (or Myp)? Did you get any swag? Did you play any games in the retro area? Did you play Gang Beasts with randoms? Did you watch the Cosplay girls? Did you play Just Cause 3?

I watched some PlayStation VR, by the way. Some guy was driving a car with one hand and shooting stuff out the window with his other hand. It looked mightily impressive, which makes it all the more baffling why it had such a pointless showing. That could have definitely worked with a big screen showing what was happening.


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 Post subject: Re: EGX
PostPosted: Mon Sep 28, 2015 8:14 
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We all watched and played Gang Beasts for a while and it was indeed excellent (and hilarious) - not sure if it'll have longevity though.

It was basically 3 hour queues for everything and none of us had the stupiditywillpower to do that. We had a go on the Oculus at the Gamer's Charity stall, and Bamba played some indie thing. Then I tried queuing for Guitar Hero Live as the line didn't look too long, but gave up after about 10 mins.

It was a fun experience in of itself (mainly due to good company) but I'm not sure I'd go again.

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 Post subject: Re: EGX
PostPosted: Mon Sep 28, 2015 9:20 
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Future Warrior wrote:
It was a fun experience in of itself (mainly due to good company) but I'm not sure I'd go again.


Yeah, this sums up exactly how I felt about it. Though reading this thread reminds me that I did mean to track down and try out SuperHot and never bothered so possible I should've been more prepared with a list of stuff to look out for.


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 Post subject: Re: EGX
PostPosted: Mon Sep 28, 2015 9:49 
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That's a good point. I probably should have been more prepared but I didn't know what to expect from the day. I did have a good time but like Futurewarrior said, the company helped.

I'll probably go again next year though if only because it's a day off work.


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 Post subject: Re: EGX
PostPosted: Mon Sep 28, 2015 10:21 
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TheVision wrote:
I'll probably go again next year though if only because it's a day off work.


You realise that you can take a day off work and not go to an event you don't really care about? I know, it's crazy what you can get away with these days!


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 Post subject: Re: EGX
PostPosted: Mon Sep 28, 2015 10:36 
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Take a day off work and come to Cotta6e!

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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 12:29 
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Bad Girl

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Original. Moving. Outrun!


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 13:40 
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Bad Girl

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MARIO! MARIO! It's sooo good.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 14:52 
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They've got a moving OutRun cab at Arcade Club in Bury - it's ace.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 17:48 
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GazChap wrote:
They've got a moving OutRun cab at Arcade Club in Bury - it's ace.


And bloody difficult.
OutRun 2 and SP are far easier games to get to the finish line.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 20:31 
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Bad Girl

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Dr Zoidberg wrote:
GazChap wrote:
They've got a moving OutRun cab at Arcade Club in Bury - it's ace.


And bloody difficult.
OutRun 2 and SP are far easier games to get to the finish line.


Yeah, I don't realise how hard it was. Bloody great stuff though. There's a Star Wars The Arcade here too but it ain't sodding working! Boooo. BUT there's an Afterburner cabinet.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 20:32 
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Here's a game you gotta look out for Beexers: Detroit. The new David Cage game about androids. I played the hostage negotiation segment and it was absolutely wicked; really engaging, very David Cage, and with lots of right stick movement to do stuff.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 20:33 
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The rocking cab or full 360 cage?

Remember seeing that at Mr Bs in Blackpool. Was £1 a go when all the standard games where 10/20p!

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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 20:36 
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Satsuma wrote:
... absolutely wicked... very David Cage

I completed both Fahrenheit and Heavy Rain and nevertheless I am going to say: hmmmm.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 20:55 
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After fahrenheit, it's unlikely I'll ever risk another game by him.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 21:25 
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Doctor Glyndwr wrote:
Satsuma wrote:
... absolutely wicked... very David Cage

I completed both Fahrenheit and Heavy Rain and nevertheless I am going to say: hmmmm.


I enjoyed them both, though on paper I'm slightly mystified as to why. And apparently not enough to play his last one (the one with Ellen Page, what was it called?). I like that he does different shit from everyone else though so I'm always at least interested in his stuff.


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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 22:51 
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I want to say Two Souls or something.

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 Post subject: Re: EGX
PostPosted: Thu Sep 21, 2017 23:04 
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Lonewolves wrote:
I want to say Two Souls or something.


Aye, "Beyond: Two Souls" to give it it's full name.

At the time I genuinely though Heavy Rain was brilliant, and some of the horrific stuff you were made to partake in there will stay with me. Searching a dirty kitchen just to pick exactly which implement you're going to use to cut bits of your own body off is the sort of forced player involvement that you don't easily forget. See also: crawling through broken glass and purposely driving the wrong way down a motorway. The latter especially because you're likely killing other people as well as risking your own life.

He obviously has good ideas, he just needs someone to parlay his worst excesses into genuinely fun stuff. I mean, on paper Until Dawn isn't a kick in the balls away from his stuff (it's all hokey horror plot and QTEs); but the exact execution of that made it brilliant while his games are still more miss than hit.


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 Post subject: Re: EGX
PostPosted: Sat Sep 23, 2017 13:00 
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Bad Girl

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Yeah, what Bamba said.

Mind you, David Cage's games used to be derided because they were limited as games and were filled with QTE's but in 2017 Telltale Games release similar games albeit in recognisable worlds and the public laps up each instalment of the next game.

There were lots of things to enjoy about the Detroit demo but the scenario was right up my alley. This world is filled with cyborg helpers but this cyborg has gone a bit nuts and killed his family and taken the families child hostage. The scene starts as you rock up and this woman is being roughly dragged away by a fabulously well designed futuristic and military looking SWAT.

"Save my Annie. Save her. ... You're sending in one of THEM!? Nooooo." etc

It's just super world building right off the bat. Yeah, you're a robot an' all and also the chief negotiator. Anyhoo, being a robot you go about investigating the apartment where the family died reconstructing what happened and looking for clues. Find the clues and be quick about it because the robot guy will pull little Annie's head off like the top of a tube of pringles.

So you knob around a bit increasing or decreasing your chances of successfully saving the gal before you go outside and confront the guy using your knowledge from what you've discovered or any items you've got as well. You select dialogue and options just like a Telltale game and watch how it plays out. It's tense, it's groovy and I saw a few different outcomes and playstyles from other people there.

I got out there and the robot dude is standing right on the edge of the building and he's threatening to jump. I almost convinced him to come back from the edge but in the end I made a dive for it and saved the girl but me and robot Jim fell to our deaths together. My friend played it and he saved himself and the girl but robot Jim didn't make it. My friend went outside earlier than I did because I was doing all the investigation and when he got there the robot was away from the edge of the building but the scene continues to play out no matter what you're doing. I saw that there was also a leathal option from a gun that's on the scene and, presumably, if you're smart enough you could defuse the situation altogether.

All in all, it was just great stuff. It could have been a proof of concept so I don't know whether the rest of the game will be as nuanced as this scene but it stayed with me well after I'd left and I'm really interested to see what becomes of the game.


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 Post subject: Re: EGX
PostPosted: Sat Sep 23, 2017 18:11 
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Other things I played:

1) Assassins Creed Egypt: I haven't played an assassins Creed game in awhile, certainly not the new entries black flag or syndicate, so you'll have to inform me whether this is a new thing or an old thing I've forgotten: when you start killing civilians and generally kicking off, the police arrive (on this occasion Egyptian "police") with large numbers over the head to inform you what level they are and chase you about like a crap GTA game. It's all just a bit rubbish but very beautiful. Egypt looks good and I purposefully avoided any busywork in the demo so I could go explore the map and see how far I could go and generally how interesting it was to traverse. Turns out, it wasn't that interesting at all. I annoyed the population and jumped on their roofs and nicked a boat and caused a ruck on the high seas before the coastguard police rocked up and then dashed about trying to find some high points to dive off or find what vehicles were on offer (a horse and a cart being pulled by oxen were as good as it got).

Looks like more AssCreed but in 4K by the looks of it so very yawnsome.

2) Playerunknowns Battlegrounds:

This is the biggest PC game ever and undoubtedly will be a smash hit for the Xbox exclusivity. I reckon this will be a game changer and many xboxes are going to get sold for this game alone. So you'll be surprised to learn that on the Xbox stand there were a grand total of 10 machines to play on and a giant queue that couldn't cope. They had really underestimated the demand and I've no idea why.

The biggest problem however was that it wasn't even running on Xbox hardware in the Xbox area. It was 10 PC's connected to the internet playing normally as if you were at home. It was a weird and baffling decision because this should have been a demonstration of the One X. But no. They fucked it. It was the one I was excited to see and it left me utterly cold and angry.

3) Guns, Gore and Cannaloni 2:

A sidecrolling 2D co-op shooter which was great fun and had some lovely artwork.

4) Mario Odyssey :

There were two levels available: city and desert. I played the desert one as it had the most traditional platforming stuff in it and the city had a fair bit of talking to people which I wasn't interested in. It plays like a modern 3D Mario game so there aren't any surprises there. The only change here is the hat which lets you change into enemies and is lots of fun and often necessary to progress.

The biggest change appears to be that each zone can be played through in a linear fashion without coming back out into a menu or "you got a star" or whatever. Instead, all the levels are connected in the zone are connected and you could, presumably, walk from the first desert level to the last desert level without any interruption. Each of the desert levels was entirely linear but you could explore and find extra bits and what not. Flags acted as checkpoints and replaying areas could be done by fast travelling to any flag you've activated by the pause menu. It was all typical Mario stuff and it was filled with lots of little touches here and there as you'd expect. It was utterly joyful but it doesn't appear to be another Zelda style change to the formula.

The one thing I didn't like? Holding the joycons in each hand without the connecting thing that they slide into is a miserable experience. Holding them is utterly hateful and I wanted to smash them to bits. Especially the right one with the stick at the bottom - Jesus I was struggling to move the camera without dislocating a thumb. And it was fucking hard to pull off the long jump too as they wouldn't recognise the button presses together 50% of the time. Hnnngh.

5) Super Meat Boy The Switch Version:

It's a pathetic and embarrassing mobile game that angered me more than I thought possible.


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 Post subject: Re: EGX
PostPosted: Sat Sep 23, 2017 18:12 
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Bad Girl

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Oh and that Dragonball Z fighter! What a button mashing mess of a game that was.


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 Post subject: Re: EGX
PostPosted: Sat Sep 23, 2017 18:14 
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Bad Girl

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Oh and Cuphead. Fuck me it looks AMAZING and plays well enough for a platform shooter. The bosses were a real highlight.


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 Post subject: Re: EGX
PostPosted: Sat Sep 23, 2017 19:20 
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Note that PUBG is a timed exclusive for Xbox, not an exclusive-exclusive.


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 Post subject: Re: EGX
PostPosted: Mon Sep 25, 2017 15:05 
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Comfortably Dumb

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Satsuma wrote:
The one thing I didn't like? Holding the joycons in each hand without the connecting thing that they slide into is a miserable experience. Holding them is utterly hateful and I wanted to smash them to bits. Especially the right one with the stick at the bottom - Jesus I was struggling to move the camera without dislocating a thumb. And it was fucking hard to pull off the long jump too as they wouldn't recognise the button presses together 50% of the time. Hnnngh.


I haven't had that problem with the right stick myself, but maybe my hands are smaller. The only annoyance so far has been the sensitivity of the top shoulder buttons which are very sensitive; there have been a few occasions where I've used a power-up or bomb in Binding of Isaac by mistake.

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 Post subject: Re: EGX
PostPosted: Mon Sep 25, 2017 15:14 
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devilman wrote:
Satsuma wrote:
The one thing I didn't like? Holding the joycons in each hand without the connecting thing that they slide into is a miserable experience. Holding them is utterly hateful and I wanted to smash them to bits. Especially the right one with the stick at the bottom - Jesus I was struggling to move the camera without dislocating a thumb. And it was fucking hard to pull off the long jump too as they wouldn't recognise the button presses together 50% of the time. Hnnngh.


I haven't had that problem with the right stick myself, but maybe my hands are smaller. The only annoyance so far has been the sensitivity of the top shoulder buttons which are very sensitive; there have been a few occasions where I've used a power-up or bomb in Binding of Isaac by mistake.


Do your Joycons make a noise when they vibrate? Mine seem to be getting louder!


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 Post subject: Re: EGX
PostPosted: Mon Sep 25, 2017 15:17 
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TheVision wrote:
devilman wrote:
Satsuma wrote:
The one thing I didn't like? Holding the joycons in each hand without the connecting thing that they slide into is a miserable experience. Holding them is utterly hateful and I wanted to smash them to bits. Especially the right one with the stick at the bottom - Jesus I was struggling to move the camera without dislocating a thumb. And it was fucking hard to pull off the long jump too as they wouldn't recognise the button presses together 50% of the time. Hnnngh.


I haven't had that problem with the right stick myself, but maybe my hands are smaller. The only annoyance so far has been the sensitivity of the top shoulder buttons which are very sensitive; there have been a few occasions where I've used a power-up or bomb in Binding of Isaac by mistake.


Do your Joycons make a noise when they vibrate? Mine seem to be getting louder!


I've still not put nearly enough time in on my Switch yet to notice. I've only played maybe an hour of Zelda, fifteen minutes of Sonic and a couple of hours of Binding of Isaac. It doesn't help that my Wii U arrived in the same week so I seemed to spend most of last week dicking around deciding where stuff should actually go than playing games :)

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 Post subject: Re: EGX
PostPosted: Mon Sep 25, 2017 16:28 
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TheVision wrote:
Do your Joycons make a noise when they vibrate? Mine seem to be getting louder!

Just keep your door closed.

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