Lonewolves wrote:
I want to say Two Souls or something.
Aye, "Beyond: Two Souls" to give it it's full name.
At the time I genuinely though Heavy Rain was brilliant, and some of the horrific stuff you were made to partake in there will stay with me. Searching a dirty kitchen just to pick exactly which implement you're going to use to cut bits of your own body off is the sort of forced player involvement that you don't easily forget. See also: crawling through broken glass and purposely driving the wrong way down a motorway. The latter especially because you're likely killing other people as well as risking your own life.
He obviously has good ideas, he just needs someone to parlay his worst excesses into genuinely fun stuff. I mean, on paper Until Dawn isn't a kick in the balls away from his stuff (it's all hokey horror plot and QTEs); but the exact execution of that made it brilliant while his games are still more miss than hit.