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 Post subject: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 0:51 
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http://www.youtube.com/watch?v=-EOlzCrVFvs


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 0:59 
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I'm not really sure what to think. It seems massively scripted, the Xeno blood doesn't seem to be acidic, Randy told us Duke would be good, and 'The Crusher'? Really?

Still, co-op and authentic sound effects. Graphics look tasty, too.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 8:10 
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It certainly does a lot of things right, but there's also some worrying signs.
I *really* hope this turns out to be good, even though I know I'll scare myself silly playing it.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 14:11 
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The alien explosions look shite, like green jelly, as does the overly red jam on the eyes. Up until that point the atmospherics were quite good, though.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 16:15 
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Looks good, but I worry that setting it on LV-426 immediately after the explosion at the end of Aliens may have been a mistake.

For a start, there can only be a maximum of 158 Aliens in the game, not taking into account any Aliens killed during the film, plus any other Aliens hatched from Marines captured during the film.

I would assume that you'll end up killing a lot more than that during the course of the gameplay.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 17:17 
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Yeah....you may not want to buy this.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 19:31 
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?

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 20:28 
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Commander-in-Cheese

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If you're doing maths on the number of aliens there can possibly be, I strongly suspect that Sega are going to strongly let you down from a perspective of sticking to canon.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Oct 01, 2011 20:54 
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:P

I'm still going to buy it, that's a given ;)


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon May 21, 2012 16:06 
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Remember back in October when we found out that this game would be all scripted corridor shooter typical Gearbox shite?

Well guess what! That hasn't changed. But the game has been delayed to February 12 2013. Unbelievable. This game was announced in 2006. It probably would've been passable had it released in 2008.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Fri Feb 08, 2013 21:35 
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So, Tuesday then.

Who's pre-ordered?

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Fri Feb 08, 2013 22:17 
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Mine's been shipped for delivery on Monday.

Apparently, it's shit.

Oh well.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Fri Feb 08, 2013 23:49 
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Let us know how you get on.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 0:43 
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SavyGamer

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Looks pretty shite to me, both as an FPS and as a sequel to Alien/part of the wider series.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 12:40 
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Mine's been shipped too, but didn't arrive today.

It doesn't sound too brilliant but I thought I'd risk £20.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 12:41 
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£20?

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 12:41 
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Grim... wrote:
£20?


PC version from Simply Games.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 13:13 
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Yeah, I really should have bought the standard PC edition.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Sat Feb 09, 2013 14:22 
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Oh, God. (probably critical story spoiler follows, but as the game is by all accounts made up of more horseshit than a Tesco burger, I can't be arsed not reading them.)

ZOMG Spoiler! Click here to view!
Hicks is somehow alive during the course of the game, despite the Sulaco having supposedly ejected the EEVs over Fury 161 and then piloted itself back to LV-426.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 11:01 
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SavyGamer

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Embargo not up yet, but early signs aren't great.

https://twitter.com/Jam_sponge/statuses ... 1122173952

https://twitter.com/ultrabrilliant/stat ... 7652341762

4/10 in GamesTM, and apparently worse are on the way.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 17:38 
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I have this
Its pretty shoddy from a gameplay perspective, but the atmosphere is great and the sound FX rock, finally a game has it right in that regards.
The graphics in general are ok but rough around the edges.

I can imagine it would be ace with 4 player online COOP but I dont have gold at present...
Its pretty much L4D but in the Alien universe from what I can tell from a 45 min lunchtime blast.

edit - the music is excellent, also.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 17:39 
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GazChap wrote:
Looks good, but I worry that setting it on LV-426 immediately after the explosion at the end of Aliens may have been a mistake.

For a start, there can only be a maximum of 158 Aliens in the game, not taking into account any Aliens killed during the film, plus any other Aliens hatched from Marines captured during the film.

I would assume that you'll end up killing a lot more than that during the course of the gameplay.


My kill count for mission 1 was 47, with 14 assists.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 20:15 
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GamesTIM(!) 4/10.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 20:23 
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My PC Collectors Edition has arrived.

I almost don't want to take it out of the box, because if the game is as shit as they say it is, I may as well just treat it as a piece of memorabilia and pirate the game itself ;)


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Mon Feb 11, 2013 21:15 
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Randy Pitchford delivers again!


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 12:28 
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80%

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 12:34 
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30%

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 12:42 
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45%... From fucking IGN :(

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 12:44 
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That eurogamer review is brutal. The grauniad made multiplayer seem quite fun, though.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 12:48 
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Given the rest of the reviews (especially the EG one) you have to wonder if this guy is playing the same game as everyone else.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 13:54 
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Ticket to Ride World Champion

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Grim... wrote:

This made me laugh, the game sounds terrible!


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 14:00 
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Bamba wrote:
Given the rest of the reviews (especially the EG one) you have to wonder if this guy is playing the same game as everyone else.

And this one made me laugh more, wtf? Do you think he had even played the game?


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 18:01 
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Joystiq 1/5.
Fangoria gave it 3.5/4 though!

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 18:11 

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Gah. I know it's shit. I know.

I also know I've got £20 sitting in my Steam wallet. Gah. Fuck. Nnnnggg.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 20:27 
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Zio wrote:
Gah. I know it's shit. I know.

I also know I've got £20 sitting in my Steam wallet. Gah. Fuck. Nnnnggg.


So you've played all the actually good games that have been released already and are reduced to spending your cash on awful stuff? You must be the only person I know with that problem.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 20:44 
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Zio wrote:
Gah. I know it's shit. I know.

I also know I've got £20 sitting in my Steam wallet. Gah. Fuck. Nnnnggg.


Would you hug Jeffrey Dahmer just because he was wearing the freshly flayed skin of a loved one?

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 20:47 
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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 20:49 
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Zio wrote:
Gah. I know it's shit. I know.

I also know I've got £20 sitting in my Steam wallet. Gah. Fuck. Nnnnggg.

:this:
Worse still, that's because I don't want to open the collectors edition that's on it's way :facepalm:

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Tue Feb 12, 2013 22:58 

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Dimrill wrote:
Zio wrote:
Gah. I know it's shit. I know.

I also know I've got £20 sitting in my Steam wallet. Gah. Fuck. Nnnnggg.


Would you hug Jeffrey Dahmer just because he was wearing the freshly flayed skin of a loved one?


You make a good point. Still, y' know, Aliens. ?:|


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 0:45 
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Grim... wrote:
Worse still, that's because I don't want to open the collectors edition that's on it's way :facepalm:

o/

Also, from SA:
Image

//edit: Original GIF, from the game (won't embed, which is a shame as it's fucking funny, yet depressing at the same time)


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:01 
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Somebody tweeted that with the Steptoe theme over earlier. Was funny!


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:20 
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WTB wrote:
Somebody tweeted that with the Steptoe theme over earlier. Was funny!



Ooh I bet that was funny! Steptoe music?! I can imagine it now!

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:23 
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It was lol!!


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:44 
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Nope. I'm done.

First encounter with an Alien, and it runs away from me and crouches down, facing a wall. It then stares at a wall while I walk up behind it and shoot it. It doesn't even react to being shot. How did that get past QA?


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:50 
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We started talking about this game at least six months before Uncle Flattop went into his Vimto frenzy. Sounds like they've just chucked it out the door in the end because they simply hadn't got a single clue how to make it work. Like the "polishing" job they did to Duke Nukem.

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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 1:53 
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Yup. Gearbox are officially on my shitlist. I was wary after Pitchford's promises prior to the release of Duke Nukem. Now they've sealed it.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 2:12 

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My angle on this... If the game's this shit, the copy protection should be negligible ;)

I had to buy AvP 2010 to see how bad that was (enjoyed Xeno playthrough despite itself, gave up on marine playthrough). I'll probably have to do the same with this eventually.

Thing is, a solo Alien FPS should play at the pace of Riddick, a multi survival one like Left For Dead... And a colonial marines game should be more like Gears of War crossed with Earth Defence Force. Give everyone overpowers weapons and just throw thousands of Xenos at you.


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 2:19 
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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 2:30 

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Perhaps this will be all about the multiplayer?


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 Post subject: Re: Aliens - Colonial Marines
PostPosted: Wed Feb 13, 2013 10:11 
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MR EXCELLENT FACE

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Who preorders things? FOOLS.

All the footage I've seen lacks a motion tracker. Does the game have one? How can an Aliens game NOT have a motion tracker?!

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