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 Post subject: Re: DOOM
PostPosted: Wed Dec 28, 2016 13:41 
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is ciurrently 13.19 on steam. be mad not to at that price.


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 Post subject: Re: DOOM
PostPosted: Wed Dec 28, 2016 16:13 
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Indeed. It's just a shame they never added any new single player content to the game. I kept it installed for quite some time after I finished my third playthrough of the campaign, but with no sign of any fresh single player stuff to do, and with the game getting bigger and bigger on my SSD with successive large multiplayer updates (a mode which I'd never even loaded up) - I eventually uninstalled it earlier this month.

It was a fantastic single player campaign experience though, as my eulogising earlier in this thread will bear testament to.


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 Post subject: Re: DOOM
PostPosted: Wed Dec 28, 2016 16:16 
SupaMod
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They have arcade mode, which is pretty fun.

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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 18:47 
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chewbacca -future arc welder

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Got this for ps4 and it's well fun. Apart from every time I try to load a campaign save and it crashes. That's not so fun


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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 18:55 
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chewbacca -future arc welder

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And every time it loads a new mission :( my doom is borked :(


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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 19:08 
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:(

Uninstall / reinstall?

I take it you've let it do the updates?

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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 19:15 
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chewbacca -future arc welder

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Grim... wrote:
:(

Uninstall / reinstall?

I take it you've let it do the updates?

Yeah updated system and software, full power down reboot, uninstall/reinstall. I've just deleted one of the bigger games I had sitting in the library so hopefully it was a hard disc space thing. But c'Mon, it's a console, shit shouldn't crash!


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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 19:17 
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chewbacca -future arc welder

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Nope still crashy. :(


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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 19:26 
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Is it disk or download?

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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 22:45 
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chewbacca -future arc welder

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Download, how the shit so you get a refund from Sony?


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 Post subject: Re: DOOM
PostPosted: Mon Jan 09, 2017 22:46 
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How odd.

I have no idea.

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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 10:06 
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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 18:57 
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chewbacca -future arc welder

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Ooh, ta


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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 22:29 
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Prince of Fops

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krazywookie wrote:
Ooh, ta


Just a little bit.


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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 22:53 
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A little bit more.


TOTAL TRIVIALISATION OF A SERIOUS GAMES THREAD.

It's no wonder Trump got elected. And Brexit and other things.

Logic leap.


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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 23:06 
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And you got the fucking words wrong.

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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 23:14 
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I'm old. Gina G was a long time ago, I went on instinct. Using Google is cheating.


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 Post subject: Re: DOOM
PostPosted: Tue Jan 10, 2017 23:16 
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Google, you know what I'm looking for!


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 Post subject: Re: DOOM
PostPosted: Thu Jan 12, 2017 12:26 
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Anyone want my copy for PS4 (£10 delivered) before I pop it on't 'Bay?

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 Post subject: Re: DOOM
PostPosted: Thu Feb 09, 2017 12:28 
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I've been playing a bit more of this. I just bloody love the audio cues when you do a death move. They're absolutely perfect how they kinda distort the music.


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 Post subject: Re: DOOM
PostPosted: Fri Feb 10, 2017 16:37 
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I'm not saying (at all) that the early levels were boring (at all) but it's really picked up around the labs. The game says "ere, av all the demons then." Noice.


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 Post subject: Re: DOOM
PostPosted: Fri Feb 10, 2017 16:54 
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EvilTrousers

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It's like Peggle* in that when it's at it's best you end up winning by the tiniest of margins which makes each victory that bit more satisfying.

The constant replenishing of health through your mid-combat actions rather than squatting behind a box becomes so natural and instinctive by that point that the game feels even more fluid - and you have a shitload of weapons to have fun with.

*YES REALLY

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 Post subject: Re: DOOM
PostPosted: Sat Feb 11, 2017 8:16 
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I honestly think it's one of the most exquisite 'pure' videogames ever crafted.

Like, if you take GTAV single player for example (the multiplayer being another game in its own right really), whilst that's also immensely superb it's a very different beast, in that if you break a lot of it down to its core components you actually have (IMO) a fairly clunky racing game, a not amazing third person shooter game with slightly dodgy controls, a midrange flight simulator, a strange Sims style experience etc - but the way it brings it all together with a superb story, characters, direction etc all combine to make a fantastic game.

DOOM on the other hand basically does one thing and does it with such assured verve and aplomb that you're kind of left reeling by how fucking good it is, such a purity of purpose executed with breathtaking clarity.

Three back-to-back playthroughs on ascending difficulty levels, I can't remember the last time I did that with a game, if indeed I'd ever done it before DOOM. (IIRC I conked out on Borderlands 2 once ultimate vault hunter mode revealed its party trick to be tedious bullet sponge enemies, so never made it through my third playthrough of that.)


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 Post subject: Re: DOOM
PostPosted: Mon Nov 20, 2017 16:05 
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Late to the party, put loved this immensely. In the first few levels i wasn't too convinced because the game is obviously more of a nod to the Serious Sam/Painkiller breed of arena shooters than the classic Doom gameplay. But who cares? I judge FPS by the quality of its shotguns, and the double shotgun is glorious. It never got old shot demons in the face with it.

Only downside is that the scenery gets a bit monotonous. In this area it's clearly inferior to Serious Sam 3 with its open deserts and pyramids.

Loved how Doomguy likes to smash monitors who spew useless exposition. Should be an option in every game (like punching some NPC who just can't shut up).


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 Post subject: Re: DOOM
PostPosted: Tue Nov 21, 2017 11:19 
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After Doom i needed more, so i installed Serious Sam 3. A game from 2011 shouldn't be allowed to look this good. It's still glorious. AAAAAAAHHHHHHHHHHHHHHH!!


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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 9:42 
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New Doom!

https://www.gamespot.com/amp-articles/e ... 0-6459641/

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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 9:49 
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Grim... wrote:

Hype mode mother fucking engage.


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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 10:01 
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Paws for thought

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Grim... wrote:

WHIP WHIP WHIP


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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 10:16 
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Rude Belittler

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Rip and Tear, motherfuckers!


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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 11:28 
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I never finished it. Got stuck on phase 2 of the boss about ⅔ of the way through and couldn't be arsed traipsing through the level again.

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 Post subject: Re: DOOM
PostPosted: Mon Jun 11, 2018 12:03 
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"increasingly dire scenarios fueled by rage and the spirit of heavy metal."

Same

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 Post subject: Re: DOOM
PostPosted: Mon Aug 27, 2018 11:10 
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Nice video about this absolutely STUNNING MASTERPIECE of a game.

It makes me want to play it again, even though I've completed it three times already.



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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 11:21 
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I'm going to reinstall this (77GB.....) and see if my PC can run it at 4K, and if it can I'm going to play through it again (which will be my fourth playthrough).

It's had that fucking Denuvo shit taken out of it which might have hurt performance and induced the occasional crash first time around.


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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 11:59 
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I still need to restart the level with the boss which has autosaved halfway through the fight and as I’ve used all my BFG ammo it’s almost impossible to beat. But I just can’t be bothered.

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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 13:30 
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Ooohhh baby, everything totally maxed out at 3840x2160, with v-sync enabled.

I think I could go for another playthrough of this, just the music on the title screen got me back in the mood.

My poor graphics card doesn't know what's hit it, normally it just does Hearthstone and fruit machine emulators.

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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 14:27 
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Is it locked at 60?


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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 14:37 
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It seems to be but I haven't really done much, I'll have a proper crack at it once WIFE AND CHILD have been ferried to the in-laws a bit later on today.

I do remember though that even in that first room you can get the camera angle so it's doing a lot of effecty type stuff with the light and smoke and shadows and whatnot, and it held at 60 for that, although the frame timing graphs would appear to suggest that some are outside the 16.67ms budget. I've switched to adaptive v-sync so it's possible it's tearing a bit of the frame where it can't manage the refresh in time.

It was always a supremely well optimised engine though, so I am hopeful the GTX1080 will be up to it overall. (And the 1080 isn't considered a 4K card, so we will be at the edges of what it's capable of.)


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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 15:50 
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Esoteric

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In Vulkan it should be OK. It's not the most strenuous game I have played, but my Titan XP managed it fine at 4k :)

I must get back into this game.

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 Post subject: Re: DOOM
PostPosted: Sun Dec 02, 2018 16:39 
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Well I've played through the whole first proper level now and it's basically a solid 60FPS throughout. This game is a work of sheer majesty, and will get a fourth 100% completion playthrough out of me, I know RDR2 would just fucking annoy me with its horse riding and gun cleaning and horrible controls and general jankiness. I like the way Doomguy solves everything by punching it or shooting it, and then ripping its face off.

I mean, even the credits are a fucking work of art.



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 Post subject: Re: DOOM
PostPosted: Mon Dec 03, 2018 8:55 
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I started again on NIGHTMARE.

Initially I was intending to do a sort of 'tourist run' but found myself wanting a proper challenge, so I went back to the start and began again. I'd forgotten how fucking brutal it was on this skill level but I was able to progress, albeit with a few deaths as I got my eye back in.

Also I watched the first part of the documentary zaphod posted a link to a couple of pages back, it's really good.


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 Post subject: Re: DOOM
PostPosted: Wed Dec 05, 2018 9:19 
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zaphod79 wrote:
I've only watched part of this so far but its great - Danny O'Dwyer (https://twitter.com/dannyodwyer) is doing a documentary on Doom (2016) as part of his noclip series - three parts in total only the first 2 are up


I have now watched all of these, they're fantastic, and it's fascinating to see how much stuff they iterated to make the game as perfect as it is.

Also, do you want to see the DOOM music being performed live by the guy who wrote it? Of course you do.



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 Post subject: Re: DOOM
PostPosted: Thu Dec 06, 2018 8:47 
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A full hour with Mick Gordon, doing a presentation and then Q&A about the DOOM soundtrack. I watched all of it 'cause I am so throbbing and hard for the DOOM music.



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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 10:15 
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Yes more DOOM gushing but words can scarcely describe how much I love this game, I'm savouring my fourth playthrough like a fine wine or a meal that's so delicious you don't want to finish it.

I am now firmly of the opinion that NIGHTMARE skill level is the best way to play this game, the satisfaction that the game confers for succeeding is immense. (And is juxtaposed so starkly with that clip Satsuma posted of the fucking laughably awful combat in RDR2, that apparently is acceptable in a Triple AAA major publisher's release in 2018.)

I spent about an hour last night on one single encounter in the Argent Facility, I got to a point where I could complete it fairly well but I was determined to nail it perfectly, or close to it. Then by accident I killed the last baddy and the game checkpointed on what was a very poor attempt, so I started the level again to have another go at it. (That's the thing, this game is so joyous to just PLAY that starting the level again didn't faze me at all.)

And this time I aced it, like properly aced it, I didn't take a single point of damage from anything, and TBH I felt rather Godlike at the end of it because I knew I'd just pulled some pretty swishy moves, if I do say so myself.

And the thing is, that's not an accident, one of the game's main designers explicitly says that the game is supposed to make you feel powerful when you succeed, because you're supposed to be the ultimate badass, the demons are actually scared of you, because you're Doom Guy, you're the Demon Slayer.

This is an extended version of the interview with Hugo Martin (the game's Creative Director), there's quite a bit of it in the documentary that zaphod linked to earlier in the thread, but this is the full 71 minute interview with him, and it's fascinating. Absolutely nothing in this game happened by accident, the entire thing from start to finish is perfectly and meticulously curated, with one overriding principle, it needs to be fun. If something's not fun, it doesn't go in the game.

Hugo says they had loads of cool stuff and loads of cool ideas, but if they weren't fun, if they didn't make the game better, they didn't go in. His passion for the project, and DOOM, is wonderful to see, as he says himself, this is a game they want you to be playing with a big smile on your face at all times.

Yes it's a long interview but it's a great watch, the guy himself is really nice, and his love for DOOM is infectious. TBH I already loved the game to pieces, but seeing the place that it came from elevates my admiration for it even more.



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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 11:22 
SupaMod
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Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

id should be ashamed of themselves.

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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 11:31 
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There's no excuse for the combat mechanics of RDR2 in this day and age, I was immediately transported back to playing GTA4 in 2008 on my XBox 360.

(And the melee in DOOM feels pretty good, in fairness.)


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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 11:32 
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Grim... wrote:
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

id should be ashamed of themselves.

Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

Capcom should be ashamed of themselves.


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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 11:51 
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I didn't like Prey very much. DOOM is great though. I haven't played Street Fighter 5 so can't comment, except when I want to because I watched a video about it.


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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 11:56 
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Bad Girl

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Hearthly wrote:
I didn't like Prey very much. DOOM is great though. I haven't played Street Fighter 5 so can't comment, except when I want to because I watched a video about it.


:DD Love you. Never change.


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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 12:42 
SupaMod
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Doctor Glyndwr wrote:
Grim... wrote:
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

id should be ashamed of themselves.

Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

Capcom should be ashamed of themselves.

Ugh, compared to Colony Wars the space combat in Prey is fucking shit. It's amazing what AAA games thought they could get away with in 2017.

Arkane should be ashamed of themselves.

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 Post subject: Re: DOOM
PostPosted: Sun Dec 09, 2018 12:54 
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Grim... wrote:
Doctor Glyndwr wrote:
Grim... wrote:
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

id should be ashamed of themselves.

Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.

Capcom should be ashamed of themselves.

Ugh, compared to Colony Wars the space combat in Prey is fucking shit. It's amazing what AAA games thought they could get away with in 2017.

Arkane should be ashamed of themselves.
Ugh, compared to Gran Turismo the vehicle modding and tuning in Colony Wars is fucking shit. It's amazing what AAA games thought they could get away with in 1997.

Psygnosis should be ashamed of themselves.


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