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 Post subject: Re: DOOM
PostPosted: Wed Jun 17, 2015 10:05 
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Bad Girl

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Finally some actual footage of the game being played.

*warning* Includes excitable crowd noises throughout. *warning*



I thought it looked a bit boring, repetitive, didn't show any outstanding level design and I didn't like the chainsaw neither.


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 Post subject: Re: DOOM
PostPosted: Wed Jun 17, 2015 10:25 
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Jesus, that looks dull. Why doesn't he kill any of the monsters? They'll add a dialog wheel next.

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 Post subject: Re: DOOM
PostPosted: Wed Jun 17, 2015 11:31 
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Can you dig it?

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I hope it has RPG-like levelling up elements.

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 Post subject: Re: DOOM
PostPosted: Wed Jun 17, 2015 12:34 
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not exactly ground breaking, but looks like a fairly decent romp. There's obviously been a lot of effort put into it and seems to play smoothly. The monsters seem a bit shit, and the level design does look repetitive, but I'd still buy it.


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 Post subject: Re: DOOM
PostPosted: Thu Feb 04, 2016 18:36 
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Bad Girl

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New Doom campaign trailer is out.

Part of me thinks it looks uninspired with the same furnace environments that makes me want to roll my eyes, and then another part of me wonders whether they've gone for Old Doom combat and crazy nonsense that'll be a ton of fun.

I was previously sure that it'd be a load of old dirty socks in a teenagers bin but now I'm confused that it might just actually be groovy fun.



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 Post subject: Re: DOOM
PostPosted: Thu Feb 04, 2016 18:40 
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I think it looks brilliant. I do love a good straight up single player shooter, e.g. the last two Wolfenstein games, this looks like them but morererer.


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 Post subject: Re: DOOM
PostPosted: Fri Feb 05, 2016 8:39 
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Gogmagog

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markg wrote:
I think it looks brilliant. I do love a good straight up single player shooter, e.g. the last two Wolfenstein games, this looks like them but morererer.


:this:

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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:43 
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I played a few hours of this over the weekend, via the closed private beta (I got an invite through buying Wolfenstein.)

I was pretty impressed. MP is an unapologetic arena shooter. You move really, really fast (like 3x or 4x the movement speed of a CoD style shooter), and you can double jump so there's quite a bit of verticality too. Pickups are chunky and glowing, which is another old-school touch. The beta had two game modes: team deathmatch and warpath. The latter is like King of the Hill (get to zone to capture it, then hold it against the other team) except the zone moves around the level at about 1/2 of walking speed. This was pretty cool.

One downside is the weapons didn't feel all that... well, meaty, I guess. But perhaps I'm just pining for Unreal Tournament's flak cannon. They do all have alt-fire modes, which opens up tactical options that are often missing in modern shooters.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:46 
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I could be all over this with enough Bezziage.

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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:49 
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Doctor Glyndwr wrote:
I played a few hours of this over the weekend, via the closed private beta (I got an invite through buying Wolfenstein.)

Is that finished now? I've had that card knocking around for years it seems.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:51 
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markg wrote:
Doctor Glyndwr wrote:
I played a few hours of this over the weekend, via the closed private beta (I got an invite through buying Wolfenstein.)

Is that finished now? I've had that card knocking around for years it seems.


I think its still valid until some point later today


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:52 
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Fucksake. Oh well I'll be buying it anyway and I'm mostly interested in the campaign.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:53 
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Doctor Glyndwr wrote:
One downside is the weapons didn't feel all that... well, meaty, I guess. But perhaps I'm just pining for Unreal Tournament's flak cannon. They do all have alt-fire modes, which opens up tactical options that are often missing in modern shooters.


I also tried the beta over the weekend (PS4) and this was my biggest gripe - I was playing assualt so using a rocket launcher and it needed maybe about 5 direct hits to kill - I understand that a one hit kill for a standard weapon may be a bit of a challenge but the amount of damage I needed to kill seemed to be too much.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:54 
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zaphod79 wrote:
I think its still valid until some point later today


And thats wrong - it finished last night

http://doom.com/en-gb/beta

Quote:
When is the Closed Beta test?

Starting: Thursday, March 31, 2016 @ 10:00 p.m. Eastern Time (UTC – 5)

End: Sunday, April 3, 2016 @ 11:59 p.m. Eastern Time (UTC – 5)


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 11:56 
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Not mine but if you want to see what the gameplay on the beta looks like



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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 12:08 
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zaphod79 wrote:
I also tried the beta over the weekend (PS4) and this was my biggest gripe - I was playing assualt so using a rocket launcher and it needed maybe about 5 direct hits to kill - I understand that a one hit kill for a standard weapon may be a bit of a challenge but the amount of damage I needed to kill seemed to be too much.

I guess the problem is you can spawn with a rocket launcher and a decent amount of ammo. It's a default gun, now, rather than a contested map pickup, so it has to be powered accordingly. Did you ever manage to get any of the "power weapons" you can pick up? I didn't, although I think I was on the wrong end of them a few times. Those are more parallel to the power of the rocket launcher in old Doom, maybe.

I didn't get on with the rocket launcher at all. Plasma rifle, lightning gun, and super shotgun for me.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 12:18 
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Esoteric

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Really like the look of this. I do like my old skool shooters :)

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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 12:27 
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Decapodian

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Yeah, this looks right up my street.


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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 12:47 
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Gogmagog

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BOOM! Schlick-schlock


Does that happen?

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 Post subject: Re: DOOM
PostPosted: Mon Apr 04, 2016 13:17 
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Hello pretty, pretty

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Accidentally jumped on the hype train for this and preordered it.

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 Post subject: Re: DOOM
PostPosted: Thu Apr 28, 2016 22:24 
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So this is damned cool:
https://youtu.be/_hY3mVw2p3E


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 7:24 
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Sleepyhead

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That's awesome.

Don't like the melee animations though.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 8:01 
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£32.85 from here:

http://deals.simplygames.com/p/doom--in ... ck-dlc-ps4


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 9:57 
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Excellent Member

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That is kind of cool but am I alone in thinking it's pretty crap that an easter egg in a game is being officially revealed in detail on Youtube by the developers? The joy of these things is just stumbling across them yourself.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:10 
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Gogmagog

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That's really nice. I thought "oh that looks like..." and then the man said E1M2 and I WAS PLEASED. Game looks good, but I dislike the shimmering monsters.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:13 
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Bamba wrote:
That is kind of cool but am I alone in thinking it's pretty crap that an easter egg in a game is being officially revealed in detail on Youtube by the developers? The joy of these things is just stumbling across them yourself.


It is a great help to people like me.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:19 
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Shame that it doesn't also include some of the original DOOM monsters, sprites and all.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:52 
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I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:55 
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Bobbyaro wrote:
I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

Sprites are 2D objects inserted into a scene, basically. So in the original Doom the levels are created in 3D, but the enemies and items are 2D sprites (which is why they always face you when you circle around them).

Of course you can have 2D sprites in 2D scene as well (so in Monkey Island, Guybrush is a sprite).

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:59 
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Bobbyaro wrote:
I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

A sprite is an image. Often the sprite is made up of lots of different images than allow it to animate, like in a flick book.

Here's a load of images of Mario - you'd call this image a "sprite sheet". The computer can choose which bits to display on the screen.

Image

3D models are more complex, and consist of a bare model that has a texture wrapped around it to make it look pretty. Rather than being animated in a traditional sense, a 3D model moves computationally, its various bits and pieces shifting around being handled by a rendering engine.

Here's a 3D model, with and without its texture.

Image

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:05 
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All right, show off.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:07 
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Lonewolves wrote:
So in the original Doom the levels are created in 3D, but the enemies and items are 2D sprites (which is why they always face you when you circle around them).

Obv that bit isn't true. Enemies can and sometimes do face away from you. (Objects don't though, I think.)

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:10 
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Yeah, sorry. It's been a while. :)

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:13 
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Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?

Although, like Myp, it's a long time ago.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:15 
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Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?
They're almost always attacking you, which involves facing forward, but if you get them to start fighting each other you can sometimes see their backs.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:18 
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Isn't that lovely?

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Some of them also start with their back's to you, and if you are so inclined you can try and walk past them as they react to noise and line of sight

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:46 
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Cool, thank you. :)

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 Post subject: Re: DOOM
PostPosted: Sat Apr 30, 2016 15:14 
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Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 11:37 
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Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 11:58 
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I am reading "Masters of Doom" at the moment which is about Romero and Carmack. It's pretty interesting but a bit in awe of them at times. Worth getting second hand at least.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 13:33 
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JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 18:41 
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Isn't that lovely?

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Mr Dave wrote:
JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


In ultra violence and nightmare, the key was to hoarde your ammo for the more powerful weapons, and just use the weaker ones as much as possible, once you got the chainsaw, use that as much as possible. I am fairly sure I 100% completed (kills, secrets and items) nightmare (Not in one sitting mind) and you really needed to 100% the items to 100% the kills.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 18:44 
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Isn't that lovely?

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Mr Dave wrote:
JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


In ultra violence and nightmare, the key was to hoarde your ammo for the more powerful weapons, and just use the weaker ones as much as possible, once you got the chainsaw, use that as much as possible. I am fairly sure I 100% completed (kills, secrets and items) nightmare (Not in one sitting mind) and you really needed to 100% the items to 100% the kills.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:37 
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Love the fact they are using Refused's 'New Noise' on the advert for this. :D

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:53 
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Romero and Carmack had a Kickstarter project up for a new game they were working on, but cancelled it.

I wonder if that's because all of the headline marketing around it made it sound as if it was John Carmack when it's actually Adrian Carmack involved, who I've never heard of before but was a part of id Software (which I also recently learned is pronounced "idd" rather than "eye-dee")


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:59 
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GazChap wrote:
(which I also recently learned is pronounced "idd" rather than "eye-dee")

What? Seriously?

I thought that was common knowledge.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:59 
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Unpossible!

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Yep. It's the Freud id.

That's why it's never capitalised


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:02 
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Except that they don't capitalise it when it's at the start of a sentence, which is broken and wrong.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:07 
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I had a chance to meet John Romero at the last retro revival event in Wolverhampton. I was going to get him to sign Daikatana on the N64 but for some reason... I didn't.

I regret that now.


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:08 
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Lonewolves wrote:
GazChap wrote:
(which I also recently learned is pronounced "idd" rather than "eye-dee")

What? Seriously?

I thought that was common knowledge.

It probably is, but I've never heard it spoken out loud until I saw that DOOM easter egg video.


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