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 Post subject: Re: DOOM
PostPosted: Thu Apr 28, 2016 22:24 
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So this is damned cool:
https://youtu.be/_hY3mVw2p3E


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 7:24 
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That's awesome.

Don't like the melee animations though.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 8:01 
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£32.85 from here:

http://deals.simplygames.com/p/doom--in ... ck-dlc-ps4


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 9:57 
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That is kind of cool but am I alone in thinking it's pretty crap that an easter egg in a game is being officially revealed in detail on Youtube by the developers? The joy of these things is just stumbling across them yourself.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:10 
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That's really nice. I thought "oh that looks like..." and then the man said E1M2 and I WAS PLEASED. Game looks good, but I dislike the shimmering monsters.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:13 
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Bamba wrote:
That is kind of cool but am I alone in thinking it's pretty crap that an easter egg in a game is being officially revealed in detail on Youtube by the developers? The joy of these things is just stumbling across them yourself.


It is a great help to people like me.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 10:19 
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Shame that it doesn't also include some of the original DOOM monsters, sprites and all.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:52 
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I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:55 
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Bobbyaro wrote:
I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

Sprites are 2D objects inserted into a scene, basically. So in the original Doom the levels are created in 3D, but the enemies and items are 2D sprites (which is why they always face you when you circle around them).

Of course you can have 2D sprites in 2D scene as well (so in Monkey Island, Guybrush is a sprite).

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 11:59 
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Bobbyaro wrote:
I have seen over the years reference to "sprites" and their being in some way not the same as graphics, or somehow they behave differently to "some other sort of graphical representation of character". what are they and how are they different?

A sprite is an image. Often the sprite is made up of lots of different images than allow it to animate, like in a flick book.

Here's a load of images of Mario - you'd call this image a "sprite sheet". The computer can choose which bits to display on the screen.

Image

3D models are more complex, and consist of a bare model that has a texture wrapped around it to make it look pretty. Rather than being animated in a traditional sense, a 3D model moves computationally, its various bits and pieces shifting around being handled by a rendering engine.

Here's a 3D model, with and without its texture.

Image

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:05 
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All right, show off.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:07 
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Lonewolves wrote:
So in the original Doom the levels are created in 3D, but the enemies and items are 2D sprites (which is why they always face you when you circle around them).

Obv that bit isn't true. Enemies can and sometimes do face away from you. (Objects don't though, I think.)

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:10 
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Yeah, sorry. It's been a while. :)

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:13 
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Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?

Although, like Myp, it's a long time ago.

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:15 
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Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?
They're almost always attacking you, which involves facing forward, but if you get them to start fighting each other you can sometimes see their backs.


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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:18 
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Isn't that lovely?

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Some of them also start with their back's to you, and if you are so inclined you can try and walk past them as they react to noise and line of sight

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 Post subject: Re: DOOM
PostPosted: Fri Apr 29, 2016 12:46 
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Cool, thank you. :)

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 Post subject: Re: DOOM
PostPosted: Sat Apr 30, 2016 15:14 
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Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 11:37 
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Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 11:58 
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I am reading "Masters of Doom" at the moment which is about Romero and Carmack. It's pretty interesting but a bit in awe of them at times. Worth getting second hand at least.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 13:33 
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JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 18:41 
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Isn't that lovely?

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Mr Dave wrote:
JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


In ultra violence and nightmare, the key was to hoarde your ammo for the more powerful weapons, and just use the weaker ones as much as possible, once you got the chainsaw, use that as much as possible. I am fairly sure I 100% completed (kills, secrets and items) nightmare (Not in one sitting mind) and you really needed to 100% the items to 100% the kills.

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 Post subject: Re: DOOM
PostPosted: Sun May 01, 2016 18:44 
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Isn't that lovely?

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Mr Dave wrote:
JohnCoffey wrote:
Mr Dave wrote:
Grim... wrote:
Is that right? I thought they faced different directions while they walked about, but once they saw you they always faced you?


Nah.

You could get them attacking one another, in which case they'd be facing one another. Or the pink demons, which would run at you in zig zag style. Or when they couldn't reliably path to you. Or...


There's been a lot of chat about this lately. This was posted recently.

http://www.bit-tech.net/news/gaming/201 ... tyishard/1

And people were talking about how they could not beat the game on the hardest setting because there wasn't enough ammo (not nearly enough apparently). Then some one mentioned what you said there, about how you needed to get them to kill each other.


Well, the original Doom, I don't remember ammo shortages being much of a problem, although you may not have the type you wish for. When they added nightmare mode, there's not enough by definition - the monsters respawn and the ammo doesn't. The initial numbers of monsters in nightmare and ultraviolence were the same though.


In ultra violence and nightmare, the key was to hoarde your ammo for the more powerful weapons, and just use the weaker ones as much as possible, once you got the chainsaw, use that as much as possible. I am fairly sure I 100% completed (kills, secrets and items) nightmare (Not in one sitting mind) and you really needed to 100% the items to 100% the kills.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:37 
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Love the fact they are using Refused's 'New Noise' on the advert for this. :D

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:53 
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Romero and Carmack had a Kickstarter project up for a new game they were working on, but cancelled it.

I wonder if that's because all of the headline marketing around it made it sound as if it was John Carmack when it's actually Adrian Carmack involved, who I've never heard of before but was a part of id Software (which I also recently learned is pronounced "idd" rather than "eye-dee")


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:59 
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GazChap wrote:
(which I also recently learned is pronounced "idd" rather than "eye-dee")

What? Seriously?

I thought that was common knowledge.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 9:59 
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Yep. It's the Freud id.

That's why it's never capitalised


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:02 
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Except that they don't capitalise it when it's at the start of a sentence, which is broken and wrong.

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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:07 
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I had a chance to meet John Romero at the last retro revival event in Wolverhampton. I was going to get him to sign Daikatana on the N64 but for some reason... I didn't.

I regret that now.


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:08 
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Lonewolves wrote:
GazChap wrote:
(which I also recently learned is pronounced "idd" rather than "eye-dee")

What? Seriously?

I thought that was common knowledge.

It probably is, but I've never heard it spoken out loud until I saw that DOOM easter egg video.


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:12 
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Yeah, I'd only ever seen it written and just assumed then even after I did know it I kept on forgetting and calling it I.D. for ages.


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 10:27 
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GazChap wrote:
Romero and Carmack had a Kickstarter project up for a new game they were working on, but cancelled it.

I wonder if that's because all of the headline marketing around it made it sound as if it was John Carmack when it's actually Adrian Carmack involved, who I've never heard of before but was a part of id Software (which I also recently learned is pronounced "idd" rather than "eye-dee")


According to a message they sent to existing backer it's because they weren't getting as much interest as they'd hoped and they've put that down to the fact the Kickstarter doesn't have a gameplay demo for people to see. So they've cancelled it while they work on that and will reinstate when there's more to show.


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 Post subject: Re: DOOM
PostPosted: Wed May 04, 2016 12:58 
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DavPaz wrote:
Yep. It's the Freud id.

That's why it's never capitalised


OR IS IT?


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: DOOM
PostPosted: Wed May 11, 2016 19:34 
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This dropped through the door today. Shall have blast later on.


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 Post subject: Re: DOOM
PostPosted: Wed May 11, 2016 20:38 
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First impressions are good. Very smooth and fast and it looks good too.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 9:07 
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Yeah, very much enjoyed what I've seen so far.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 9:12 
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Apparently nuDoom has cutscenes.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 9:18 
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Not really much that I've come across, some hologram things that appear and start talking about stuff but only briefly and someone occasionally talking through the intercom. Most of the story seems to be optional i.e. stuff you can read if you can be arsed. You spend pretty much all of your time shooting at things.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:02 
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LewieP wrote:
Apparently nuDoom has cutscenes.

:shrug:

Most games have cutscenes. If you don't want doom to have a story, feel free to skip them.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:04 
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Mr Dave wrote:
LewieP wrote:
Apparently nuDoom has cutscenes.

:shrug:

Most games have cutscenes. If you don't want doom to have a story, feel free to skip them.

2019 Dave: Apparently Dark Souls 4 has cutscenes. Sacrilege!

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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:04 
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SavyGamer

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Most games aren't Doom.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:07 
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It sounds to me like the sort of thing that someone who has already decided to be a moaning cunt about it has found to moan about. Total non-issue.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:08 
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markg wrote:
Not really much that I've come across, some hologram things that appear and start talking about stuff but only briefly and someone occasionally talking through the intercom. Most of the story seems to be optional i.e. stuff you can read if you can be arsed. You spend pretty much all of your time shooting at things.


Is it fun?

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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:10 
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Oh yeah, pretty scary too at first. Not played enough to give more of an opinion than that though really.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:25 
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Restarts when you die are a little tardy would be my main criticism so far. It could put me off replaying at a higher difficulty.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:39 
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Lonewolves wrote:
Mr Dave wrote:
LewieP wrote:
Apparently nuDoom has cutscenes.

:shrug:

Most games have cutscenes. If you don't want doom to have a story, feel free to skip them.

2019 Dave: Apparently Dark Souls 4 has cutscenes. Sacrilege!

Dark Souls does have cutscenes.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:46 
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LewieP wrote:
Most games aren't Doom.

Doom was also on a 2d plane, sprite based and low resolution graphics etc etc. We can't accept anything that doesn't fit that template, right?

If you can skip them, it's a nonissue.


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:48 
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Gogmagog

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markg wrote:
Oh yeah, pretty scary too at first. Not played enough to give more of an opinion than that though really.


I am tempted by it, but might wait until October.

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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:54 
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Why October, specifically?


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 Post subject: Re: DOOM
PostPosted: Thu May 12, 2016 11:57 
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Gogmagog

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markg wrote:
Why October, specifically?



Mixture of reasons, really:
No man's sky is out at the end of June, I want to playthrough Until Dawn again, beer needs to be made and there's some more Deadwood to watch.

Which is a bit of a bugger as I quite like the idea of doom. So maybe I will buy it and postpone Until Dawn.

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