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Potential Mafia Scum idea
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=10385
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Author:  Grim... [ Thu Mar 05, 2015 13:31 ]
Post subject:  Potential Mafia Scum idea

Super-simple game setup: Some mafia, an SK, some villagers.

Once the game starts and the roles are assigned, villagers pay £2 each, mafia pay £3 each and the SK pays 50p.

At the end of the game, the surviving members of the winning team get the pot. It's up to them if they want to share it with the dead members.

All night actions / results could be documented in the dead thread, to make sure the GM didn't fudge the results (the usernames would have to be anonymised to stop people playing the game from just checking the thread, of course).

Author:  Grim... [ Thu Mar 05, 2015 13:31 ]
Post subject:  Re: Potential Mafia Scum idea

It would, of course, be called Mafia $cum.

Author:  Grim... [ Thu Mar 05, 2015 13:32 ]
Post subject:  Re: Potential Mafia Scum idea

Which looks interesting if you're a programmer.

Author:  myp [ Thu Mar 05, 2015 13:33 ]
Post subject:  Re: Potential Mafia Scum idea

In, but only if I can be the SK as I'm a skinflint.

Author:  Trooper [ Thu Mar 05, 2015 13:39 ]
Post subject:  Re: Potential Mafia Scum idea

In

Author:  Grim... [ Thu Mar 05, 2015 13:40 ]
Post subject:  Re: Potential Mafia Scum idea

No, you tools. This is an idea for discussion, not an invite!

Author:  Trooper [ Thu Mar 05, 2015 13:41 ]
Post subject:  Re: Potential Mafia Scum idea

Oh, ok.

In.

Author:  GazChap [ Thu Mar 05, 2015 13:44 ]
Post subject:  Re: Potential Mafia Scum idea

Why the different "buy-ins"? Pay more based on how much easier winning will be for your team?

Author:  myp [ Thu Mar 05, 2015 13:45 ]
Post subject:  Re: Potential Mafia Scum idea

Grim... wrote:
No, you tools. This is an idea for discussion, not an invite!

Ok, should I be in?

Author:  KovacsC [ Thu Mar 05, 2015 13:46 ]
Post subject:  Re: Potential Mafia Scum idea

I could be in...

Author:  Bobbyaro [ Thu Mar 05, 2015 13:47 ]
Post subject:  Re: Potential Mafia Scum idea

Is the SK role to survive or kill n people?

Author:  Grim... [ Thu Mar 05, 2015 13:47 ]
Post subject:  Re: Potential Mafia Scum idea

GazChap wrote:
Why the different "buy-ins"? Pay more based on how much easier winning will be for your team?

Yeah - obviously it's way harder for the SK to win, so they put up less monies.

Author:  Grim... [ Thu Mar 05, 2015 13:48 ]
Post subject:  Re: Potential Mafia Scum idea

Bobbyaro wrote:
Is the SK role to survive or kill n people?

Dunno. If it's kill n people then the game ends if they do.

Author:  Doctor Glyndwr [ Thu Mar 05, 2015 13:48 ]
Post subject:  Re: Potential Mafia Scum idea

SK should put in more, but pay out based not on winning but on kills. 25p for a townie, 75p for a mafia, or somesuch, with the money removed from the pot before the winning team collect.

Author:  Grim... [ Thu Mar 05, 2015 13:50 ]
Post subject:  Re: Potential Mafia Scum idea

That could make some sense. Maybe all the money starts off in the townie pot and then moves to the faction that killed each of them.

Author:  Trooper [ Thu Mar 05, 2015 13:55 ]
Post subject:  Re: Potential Mafia Scum idea

Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Author:  myp [ Thu Mar 05, 2015 13:57 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
That's the only way to be fair really, everything else is too convoluted and ripe for argument.

No it isn't.

Author:  Malc [ Thu Mar 05, 2015 13:58 ]
Post subject:  Re: Potential Mafia Scum idea

yeah, each death triggers a movement of a percentage of the pool into the killer (or town's pool if they strung them up during the day)

So if there were 4 mafia and the 10 town managed to lynch one of them, the mafia would lose a quarter of the pot. But when the mafia go killing at night, they get 1/10th of the towns pot. Etc.

Malc

Author:  Cras [ Thu Mar 05, 2015 13:59 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.


The day I find myself arguing over £3 you have my permission to shoot me in the head.

Author:  Grim... [ Thu Mar 05, 2015 14:04 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Role allocation would be random, but I don't see why people paying different amounts wouldn't be fair.

Author:  Grim... [ Thu Mar 05, 2015 14:05 ]
Post subject:  Re: Potential Mafia Scum idea

Malc wrote:
So if there were 4 mafia and the 10 town managed to lynch one of them, the mafia would lose a quarter of the pot. But when the mafia go killing at night, they get 1/10th of the towns pot. Etc.

The only thing there is if the town lynches a townie than I'm not sure what would happen - the money would go into a "lynch" pot that goes to the eventual winners, I guess.

Author:  Trooper [ Thu Mar 05, 2015 14:08 ]
Post subject:  Re: Potential Mafia Scum idea

Grim... wrote:
Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Role allocation would be random, but I don't see why people paying different amounts wouldn't be fair.


Do we know what the win likelihood is for each role? We can have a guess, but I suspect it would be a poor one. Different prices need to be linked to chance to win, surely.

Author:  Malc [ Thu Mar 05, 2015 14:10 ]
Post subject:  Re: Potential Mafia Scum idea

Grim... wrote:
Malc wrote:
So if there were 4 mafia and the 10 town managed to lynch one of them, the mafia would lose a quarter of the pot. But when the mafia go killing at night, they get 1/10th of the towns pot. Etc.

The only thing there is if the town lynches a townie than I'm not sure what would happen - the money would go into a "lynch" pot that goes to the eventual winners, I guess.


It stays with town, they get all money from the lynch.

I would say the dead should get a share of their team's spoils. Otherwise it would lead to a game where people don't take risks.

Malc

Author:  Grim... [ Thu Mar 05, 2015 14:14 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
Grim... wrote:
Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Role allocation would be random, but I don't see why people paying different amounts wouldn't be fair.

Do we know what the win likelihood is for each role? We can have a guess, but I suspect it would be a poor one. Different prices need to be linked to chance to win, surely.

Maybe if we started playing in a casino, but for a low-stake game like this surely it's close enough?

Author:  Mimi [ Thu Mar 05, 2015 14:21 ]
Post subject:  Re: Potential Mafia Scum idea

I think your original idea sounded simpler. To be honest, I'd simplify it further still, say £2.50 per person, regardless of role. Assign roles randomly after everyone has paid to join. That way the role assignment (and likelihood of winning) is down to luck, as it is in any mafia game.

Then just let the winning alive members split the pot at the end, decide if they want to share it with their dead comrades if you wish.

Author:  Mimi [ Thu Mar 05, 2015 14:22 ]
Post subject:  Re: Potential Mafia Scum idea

Sorry Trooper, I must have missed your post. But yeah, what you said.

Author:  myp [ Thu Mar 05, 2015 14:23 ]
Post subject:  Re: Potential Mafia Scum idea

How about instead of charging money for entry, you let people play for free?

Author:  Doctor Glyndwr [ Thu Mar 05, 2015 14:30 ]
Post subject:  Re: Potential Mafia Scum idea

Future Warrior wrote:
How about instead of charging money for entry, you let people play for free?

Pay £5 for extra lives. Pay £10 for extra night actions.

Author:  myp [ Thu Mar 05, 2015 14:33 ]
Post subject:  Re: Potential Mafia Scum idea

Doctor Glyndwr wrote:
Future Warrior wrote:
How about instead of charging money for entry, you let people play for free?

Pay £5 for extra lives. Pay £10 for extra night actions.

£60 best value for Fucking GazChap Up!

Author:  Grim... [ Thu Mar 05, 2015 14:40 ]
Post subject:  Re: Potential Mafia Scum idea

Future Warrior wrote:
How about instead of charging money for entry, you let people play for free?

Image

So, assuming you're serious - this would give a different angle to the game. You've actually got something tangible to lose (and win).

Author:  ApplePieOfDestiny [ Thu Mar 05, 2015 14:42 ]
Post subject:  Re: Potential Mafia Scum idea

You should have in game post restrictions and purchases that mean you're only allowed to post once every hour unless you pay for extra posting rights. That sounds like a way to ruin it.

A side issue of any buyin/payout mechanic is that it raises the possibility of non-role defined alliances. So the SK could offer a townie a share of his pot for distracting attention, for example.

Author:  Trooper [ Thu Mar 05, 2015 14:42 ]
Post subject:  Re: Potential Mafia Scum idea

Micro payments are ruining MafiaScum!

Author:  Mimi [ Thu Mar 05, 2015 14:43 ]
Post subject:  Re: Potential Mafia Scum idea

It would hopefully also cut down on those people who sign up and don't really engage or bother to post if there were a stake to lose and a potential prize to win.

Author:  Trooper [ Thu Mar 05, 2015 14:44 ]
Post subject:  Re: Potential Mafia Scum idea

ApplePieOfDestiny wrote:
A side issue of any buyin/payout mechanic is that it raises the possibility of non-role defined alliances. So the SK could offer a townie a share of his pot for distracting attention, for example.


Im assuming that deal would have to be done in the game thread, as per the usual rules?

Author:  Trooper [ Thu Mar 05, 2015 14:46 ]
Post subject:  Re: Potential Mafia Scum idea

This would be poor value for Curio though, £2 for a maximum of one day playing.

Author:  Kern [ Thu Mar 05, 2015 14:51 ]
Post subject:  Re: Potential Mafia Scum idea

Kickstarter. Then keep cutting promised features, such as the offline mode.

Author:  ApplePieOfDestiny [ Thu Mar 05, 2015 14:55 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
ApplePieOfDestiny wrote:
A side issue of any buyin/payout mechanic is that it raises the possibility of non-role defined alliances. So the SK could offer a townie a share of his pot for distracting attention, for example.


Im assuming that deal would have to be done in the game thread, as per the usual rules?

I don't see why we couldn't have extra-game thread communication in some circumstances, if not all. It already is a key feature for the role-defined alliances.

Also, there is potential for mischief and misleading to be had, which would also be fun.

Author:  Mr Dave [ Thu Mar 05, 2015 15:58 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
Grim... wrote:
Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Role allocation would be random, but I don't see why people paying different amounts wouldn't be fair.


Do we know what the win likelihood is for each role? We can have a guess, but I suspect it would be a poor one. Different prices need to be linked to chance to win, surely.

Does your team Include the axis of Belm?
If Yes-0% chance of winning.

Author:  myp [ Thu Mar 05, 2015 16:19 ]
Post subject:  Re: Potential Mafia Scum idea

Mr Dave wrote:
Trooper wrote:
Grim... wrote:
Trooper wrote:
Everyone pays the same, and the role allocation is random. That's the only way to be fair really, everything else is too convoluted and ripe for argument.

Role allocation would be random, but I don't see why people paying different amounts wouldn't be fair.


Do we know what the win likelihood is for each role? We can have a guess, but I suspect it would be a poor one. Different prices need to be linked to chance to win, surely.

Does your team Include the axis of Belm?
If Yes-0% chance of winning.

Then Craster and I pay nothing. Win-win!

Author:  Trooper [ Thu Mar 05, 2015 16:19 ]
Post subject:  Re: Potential Mafia Scum idea

Start the sweep!

Author:  Curiosity [ Thu Mar 05, 2015 18:32 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
This would be poor value for Curio though, £2 for a maximum of one day playing.


:this:

Maybe we all get assigned bonus extra forum sock puppets to play with?

Author:  GazChap [ Thu Mar 05, 2015 20:24 ]
Post subject:  Re: Potential Mafia Scum idea

Trooper wrote:
ApplePieOfDestiny wrote:
A side issue of any buyin/payout mechanic is that it raises the possibility of non-role defined alliances. So the SK could offer a townie a share of his pot for distracting attention, for example.


Im assuming that deal would have to be done in the game thread, as per the usual rules?

Or done via the GM?

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