Bamba wrote:
Obviously escort missions are a crime against game design at the best of times, but this is an especially egregious offender because of the unpredictable nature of JC3s physics sandbox. Also, because the game designers hate you, you need to protect two vehicles--one on the ground and one in the air--from the combined assault of various tanks, jeeps, attack helicopters and missile battery emplacements. It's exactly the type of mission I despise and the nature of this makes it the worst example of such so
JC3 is hateful for this. From this very page:
Doctor Glyndwr wrote:
Whoever decided the fourth mission in should be an irritating-beyond-all-belief escort mission can get to fucking fuck. I lost eight or nine times in a row because the truck I was protecting got wedged into an impromptu road block of multiple bad guys, while I desperately attempted to protect it without being tossed miles away by an errant explosion, fighting the controls to get back. Eventually, it just randomly succeeded when the truck casually drove around the road block on the 10th attempt. I didn't do anything different.
I played JC2 on easy, and felt the game well-suited to this; it becomes an overpowered romp. It's a game that doesn't know how to be challenging without getting irritating IMO. I am most annoyed that JC3 doesn't have difficulty levels.