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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 19:43 
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Because everyone loves unskippable cut scenes.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 19:58 
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And even once I've downloaded the bloody update, it is taking an age to install the bloody game!

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:20 
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Curiositree wrote:
Questions.

Re: zombies as it is the only game mode available until the 3GB patch downloads.

1 - WTF is going on? Why does it now take multiple head shots to kill a zombie?
2 - Why are there massive unskippable cut scenes before AND after each game?


1 - Killing Zombies is the same as previous games - round one its a single knife hit or around 5 body shots , round 2 it doubles and it just keeps going up
2 - That is for single player only - if you play online you dont get the long intro cut scene (although you do get the one at the end) - again , thats similar to the previous game (BLOPS2) where playing single player gave you a cut scene although you could press X earlier to skip (BTW you can skip the intro scenes part way through just hit X - normally where the Dame is about to kill the guy on the bed )


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:21 
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Curiositree wrote:
And even once I've downloaded the bloody update, it is taking an age to install the bloody game!


Yip its dumb - you get part of the game to play around with then it slowly downloads the rest and those parts are multiple gigs of data


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:29 
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zaphod79 wrote:
Curiositree wrote:
Questions.

Re: zombies as it is the only game mode available until the 3GB patch downloads.

1 - WTF is going on? Why does it now take multiple head shots to kill a zombie?
2 - Why are there massive unskippable cut scenes before AND after each game?


1 - Killing Zombies is the same as previous games - round one its a single knife hit or around 5 body shots , round 2 it doubles and it just keeps going up
2 - That is for single player only - if you play online you dont get the long intro cut scene (although you do get the one at the end) - again , thats similar to the previous game (BLOPS2) where playing single player gave you a cut scene although you could press X earlier to skip (BTW you can skip the intro scenes part way through just hit X - normally where the Dame is about to kill the guy on the bed )


So what's the point in head shots? Other than they go down after 3 rather than 5. I maybe didn't play #2, but I'm sure that in #1 you could actually get them in one. I must suck, as when it throws about 8 at me at once in round two, I don't even have enough ammo to kill them all, and it is taking two knife stabs to kill them every time, so I die pretty sharpish.

I'm looking forward to playing it with other people. With just one it seems a tad overwhelming. And the cut scenes are so annoying. The first one you can skip after about 30 seconds, but the last one has no purpose (I'm gonna assume it changes if you get further and isn't just another 30 second grass watching simulator).

And in single player I don't want a 10 second countdown before I can fucking pick anything!

[/grumpyoldman]

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:33 
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I played Zombies with randoms who knew what they were doing and they just buggered off without me while I looked around and still couldn't figure out what they were doing. I don't think I've once found the BLOPS3 zombies map any fun as no fucker will talk me through what we're supposed to be doing.

I preferred the very first map when you had four rooms and you just defended against waves and waves.

EDIT: oh yeah, and the no real headshots stuff is shit. There's no skill to shooting anything as they're just bullet sponges so the trick becomes picking up perks so you get more ammo or quick reload so you can sink more rounds per second.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:43 
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Mayhap we shall play online together, and Zaphod can talk us through it!

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:46 
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Curiositree wrote:
So what's the point in head shots?


Two things :
1. They will go down quicker so later in the game headshots will take them down quicker than pumping bullets into their bodies
2. Points - killing a zombie with a normal body shot is 60 points a headshot is 100 (and a melee hit 130) so when your point building you want headshots to gain more points

Curiositree wrote:
Other than they go down after 3 rather than 5. I maybe didn't play #2, but I'm sure that in #1 you could actually get them in one. I must suck, as when it throws about 8 at me at once in round two, I don't even have enough ammo to kill them all, and it is taking two knife stabs to kill them every time, so I die pretty sharpish.


I'll answer Sat's post in a minute but the standard Map on here is not that great an introduction to Zombies , its far far too complicated and is not going to bring in those who are not sure on what they are doing - in solo you want to open up the first door and then start doing parts of the rituals on round one before things start getting tougher - and if you dont know what your doing then its get the points to get a better gun as quickly as you can

On WOW and BLOPS1 the standard gun is not really of use beyond about round 3 other than for points or when you pack a punch it and its the same here - dont exect to be able to kill zombies with it after the first few rounds at that stage you need a wall gun

Curiositree wrote:
I'm looking forward to playing it with other people. With just one it seems a tad overwhelming. And the cut scenes are so annoying. The first one you can skip after about 30 seconds, but the last one has no purpose (I'm gonna assume it changes if you get further and isn't just another 30 second grass watching simulator).


I have a feeling the second one is going to play into stuff later but right now its just a grass watching sim

The Giant however is a great map - no faffing about - just fun zombie killing , however its only available if you buy the season pass.

(and you may well have played it before because its the map from WOW and BLOPS1)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 20:59 
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Santanalian wrote:
I played Zombies with randoms who knew what they were doing and they just buggered off without me while I looked around and still couldn't figure out what they were doing. I don't think I've once found the BLOPS3 zombies map any fun as no fucker will talk me through what we're supposed to be doing.


Thats the real problem with it - its far too complicated for a newbie - and if you dont know what your doing your not going to last long - in all previous games there were options to get to know stuff before you get into the more complicated maps.

WaW had Nacht which is the first map you've mentioned below - BLOPS1 had Five (play in the Pentagon) and Kino (movie theatre) which both had some basic stuff to do but no big storyline
BLOPS2 had Tranzit (way to long and complex) but allowed you to play parts of it just stand alone - Bus Depot was very similar to Kino - one door and the box - Town and Farm had a few perk machines but no story to get in the way.

>I preferred the very first map when you had four rooms and you just defended against waves and waves.

I still like Nacht but i prefer some of the later ones where you can get Perks.

>EDIT: oh yeah, and the no real headshots stuff is shit. There's no skill to shooting anything as they're just bullet sponges so the trick becomes picking up >perks so you get more ammo or quick reload so you can sink more rounds per second.

Headshots are still there and still do more damage - having a good aim and a way to take them down is much better than just pumping bullets and apart from Deadshot (a perk which makes it more likely for you to do headshot damage) the Perks dont really help in that way - the main Perks are :

Juggernog - take double damage before going down
Speed Cola - reload twice as fast
Quick Revive - in multi player revive someone twice as quickly - in single player revive yourself when you are downed
Mule Kick - be able to pick up a 3rd gun (you lose it when you lose the perk)
Double Tap - shoot double the amount of bullets (so one single press of the trigger fires two bullets but your ammo only goes down by 1)
Stamin up - Sprint for longer
Deadshot - bullets are more likely to headshot (and if you snap aim it targets their heads)

I can show you both how to do some of the stuff in Shadows of Evil (although i've not done the whole story part myself) - but i'm not sure if it would really work for either of you.

I'm hoping the new map will be more of an introduction for people but i do think they are trying to hard here to make things needlessly complicated.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 21:01 
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Curiositree wrote:
Mayhap we shall play online together, and Zaphod can talk us through it!


Happy to do that at any time


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 22:01 
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zaphod79 wrote:
Curiositree wrote:
Mayhap we shall play online together, and Zaphod can talk us through it!


Happy to do that at any time


I might come on in a bit, so if I see you playing BLOPS, I'll pester you with an invite for Zombos.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 22:29 
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Santanalian wrote:
zaphod79 wrote:
Curiositree wrote:
Mayhap we shall play online together, and Zaphod can talk us through it!


Happy to do that at any time


I might come on in a bit, so if I see you playing BLOPS, I'll pester you with an invite for Zombos.


I should be on in about 30 minutes or so


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Jan 02, 2016 22:34 
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Excellent. I think I'll pop on and you can show me the ropes.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 0:15 
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I'll be on with my bro at some point, but not today.

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 1:44 
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Sat and I had a very long game (round 24 or so) with a random person called sweatyfatlass who was excellent at the game


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 11:53 
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Yeah we did. I was shit, but at least I've sorta figured out some of the earlier things to do. Sweatyfatlass was a reet star and kept picking us up even we died which, in my case, was a lot. Sometimes s/he would pelt across the map to revive us from nowhere. God bless that sweaty fatty.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 12:50 
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Not sure if you heard me last night but the other map you said you were fond of was the one with the area you could back onto on a gangway above the teleporter

That is "Der Riese" which was the last map for WaW and part of the classic pack for BLOPS1 , it is also the only other Zombie map for BLOPS3 (renamed as The Giant)

So you could play that now , however you would need to buy the season pass :-(


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 13:06 
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So for Shadows of Evil the start is

Open the first door , beast mode to get the summoning stone (box at the start) , power on the crane to get the pen , and hook up to open the first room
Do the summoning spell in there to get the first worm

Do the same for all 4 characters (in their areas)

Take the worms to the underground area and place them down to open pack a punch (every 2nd worm spawns a big monster thingy and every item collected spawns some floating guards)

You can also pick up stuff to build a shield , pick up fuses to power the robot defender , and harvest items to build the black hole gun thingy (all of which we (or SFL) managed last night).

The next part is going on the trains to shoot out special markers (that have now appeared around the map) - the wall SFL was pointing to is another bit you open up with the statues I think to get the Apothacron eggs which are used to make magical swords


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 22:52 

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zaphod79 wrote:
Curiositree wrote:
Mayhap we shall play online together, and Zaphod can talk us through it!


Happy to do that at any time


*Stares at Xbox and Xbox copy of game* %&^$

So looking forward to Blops1 working on the Xbox One... I've missed playing the maps in it since my 360 broke.

zaphod79 wrote:
The next part is going on the trains to shoot out special markers (that have now appeared around the map) - the wall SFL was pointing to is another bit you open up with the statues I think to get the Apothacron eggs which are used to make magical swords


So a bit like Origins where you get special weapons? I'll need to try this...


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Jan 03, 2016 23:06 
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Cookie197 wrote:
*Stares at Xbox and Xbox copy of game* %&^$


Come to the dark side ....

:-)

Apart from the issues with SOE Zombies has a number of nice new touches on the new systems

1) Gumballs make it possible to last longer and setup things easier (you can control max ammo drops / fire sales / etc)
2) You can level up guns , which allow you to have them start with attachments - so you keep playing with a gun , and when you buy it later it has laser sights / FMJ / Rapid Fire / Stock / Grip / etc - up to 7 attachments on each gun
3) You level up and then prestige (woo) - I'm prestige 1 level 10 or so
4) You can double pack a punch guns (same as BLOPS2) but this time its cheaper (2500 for the 2nd) and instead of getting random attachments you get a powerup (equivalent of the staffs from Origins) so thundergun / livewire / fireworks / etc
5) You can pack a punch the Wonderwaffle :-)
6) The Giant is as great a map as it ever was and there are a few new things added (wonder weapon for completing the fly trap easter egg)

Although the next map is known there are still rumors that we'll get updates of old maps (moon is the one specifically mentioned as in some of the pre-release screens for Zombies there was a different 'title' card for Moon which is unlike the versions in BLOPS1) and since the story is still Richtophen / Maxis / Samantha then the base on the moon should still be a pivotal point in the story.

Cookie197 wrote:
So a bit like Origins where you get special weapons? I'll need to try this...


Yip - although the constructed weapon is basically a Gershe device launcher - train some zombies and fire it off and it opens a black hole to suck them through


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Mon Jan 04, 2016 0:52 
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Cookie197 wrote:
So looking forward to Blops1 working on the Xbox One.


Because the publisher of a yearly franchise is certainly going to want a fairly old entry in the franchise to be available for free to customers on the new platform...


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Mon Jan 04, 2016 3:51 

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Bamba wrote:
Cookie197 wrote:
So looking forward to Blops1 working on the Xbox One.


Because the publisher of a yearly franchise is certainly going to want a fairly old entry in the franchise to be available for free to customers on the new platform...


Black Ops 1 is the ONLY one that looks like it's likely to be made backwards compatible.

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I doubt MS would be advertising it if it wasn't coming. :p


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Jan 26, 2016 14:21 
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Zombies solo on The Giant - round 31 and no reason I should have gone down at the end just tiredness creeping in - I thought I could get the reload in before they got to me



The first down at the 20 minute mark is also annoying because it was one of those unavoidable ones - I hit the box - look around - no zombies in view - I pick up the gun from the box and I'm swiped then doubleswiped as i'm getting out of the way


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Jan 26, 2016 22:43 
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New trailer for Der Eisendrache



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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Jan 27, 2016 12:00 
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Just completed this in co op a couple of nights back. Was a pretty decent game but the story started to drag on so we ignored the last couple of hours of it. Which it seems turned out to be pretty foolish because the end didn't make sense.

It just seemed to drag on though (the story, the shooting and missions were actually good fun).

Hoping they bring campaign DLC to this, and make all of their future titles co op.

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Jan 27, 2016 15:27 
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JohnCoffey wrote:
Just completed this in co op a couple of nights back. Was a pretty decent game but the story started to drag on so we ignored the last couple of hours of it. Which it seems turned out to be pretty foolish because the end didn't make sense.

It just seemed to drag on though (the story, the shooting and missions were actually good fun).

Hoping they bring campaign DLC to this, and make all of their future titles co op.


If you've finished it then it should have unlocked 'nightmare' mode which is a re-cut of the main mission in co-op with zombie enemies (as well as regular ones)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Jan 27, 2016 15:36 
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Bonus ! I didn't know that because we skipped the ending.

We're going to move onto Far Cry 4 now as that has co op too, but it's definitely something to come back for :)

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 10:44 
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Another trailer for the map pack - double XP all this weekend (on both Multiplayer and Zombies)



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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 12:34 
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Me and Zaphod had some decent games of Hardcore Capture the Flag last night. Much better than the night before which was incredibly frustrating with some shit players and an endless stream of the Combine map. This time we had a good selection of maps. Neither teams were better or worse than each other as the night went on, except by the end of the night we got stuck with a bunch of fuckers who were more interested with camping around the other teams flag than getting the sodding thing.

But anyway, I found my new favourite love:

Smoke Grenades and Thermal Scope.

It's facking beaut.

Annoyed by some cunt on the other side of the map shooting you in your annoyed mush time and time again? Pop a smoke grenade and stand behind it (not in the smoke, just in case someone gets the slightest bit of visibility on you) and pull up the thermal scope and blow the top of their gurning head off. It works a charm time and time again. I've never seen anyone else play this way, interestingly enough. I'm surely not the only person in the universe to play it this way, but it's bloody fun nonetheless.

Best still if your opposing team members are the chatty type then you get a few seconds of them shouting into the mic about what a cunt you are. When you kill the same tits time and time again they start spraying the smoke as soon as you pop it off and it's glorious to know that they fear the smokey death.



Then I prestiged my weapon for a kill counter and lost my therma scope. Tit.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 12:41 
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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 12:53 
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Saturnalian wrote:
Then I prestiged my weapon for a kill counter and lost my therma scope. Tit.


You'll get it back quickly enough :-)

I *always* have smoke as my secondary and its true if you chuck it the main response from the enemy is to just spray the area - my trick is to throw it in front of the capture point in domination and then get near a corner of the flag while capturing - they either spray *into* the smoke (which i'm not in) , or run through it and it takes them just that little too long to focus on the area behind so i mop them up.

One of the other standard scopes has a 'bar' around the side which lights up for each team and can often be of use if your covering an area - just look for the colour change and your also less likely to be kicked off for killing your own team :-)

They have said that fixes next week will stop the never ending voting for the same map - and I expect the map pack to be on its own section which should help avoid the never ending runs of Combine.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 12:58 
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Smoke is also a groovy idea when you're running from the flag especially on a long straight run, just drop one on the ground when you're pegging it back for some additional cover. I always have two smokeysmokersons cause they be aces.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Jan 29, 2016 14:30 
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Saturnalian wrote:
Smoke is also a groovy idea when you're running from the flag


The other is playing as Ruin and having his turbo boost charged up :-)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Feb 02, 2016 10:12 
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Map pack is now out (on PSN)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Feb 02, 2016 10:23 
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I ordered this from Tesco - £20 seemed cheap enough - so should hopefully be online this evening.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Feb 03, 2016 16:05 

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Played the online of this for the first time last night with a friend of mine - enjoyed it much more than I had expected. It's very much like titanfall with the wallrunning and double jumping. Still, enjoying it massively more than I have the previous two games. Zombies is looking good too, but haven't played much of it... I miss the simplicity of Black Ops 1 Zombies. :-p


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Feb 03, 2016 16:12 
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Cookie197 wrote:
Played the online of this for the first time last night with a friend of mine - enjoyed it much more than I had expected. It's very much like titanfall with the wallrunning and double jumping. Still, enjoying it massively more than I have the previous two games. Zombies is looking good too, but haven't played much of it... I miss the simplicity of Black Ops 1 Zombies. :-p


It's very good in co op. The stupid story and so on seem to matter much less when you're playing with a chum.

I tried zombies but it was too simple for me. I was never into the survival part of Left 4 Dead I always preferred the campaigns with a start and finish.

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Feb 03, 2016 16:29 
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Cookie197 wrote:
Played the online of this for the first time last night with a friend of mine - enjoyed it much more than I had expected. It's very much like titanfall with the wallrunning and double jumping. Still, enjoying it massively more than I have the previous two games. Zombies is looking good too, but haven't played much of it... I miss the simplicity of Black Ops 1 Zombies. :-p


So Shadows of Evil Zombies is way to complex , and is basically a bit of a mess , it has some nice ideas and if you are playing with someone who knows what they are doing and can communicate then you can get things setup and working and at that point it does become more 'fun' but its still not great.

The Giant Zombies is great , its the same map from the original game with some basic tweeks (gumballs / a few new extras / new guns) - its 'real' Zombies and you should get it.

Early indications are that the new map Der Echwhateveritis is much more like real zombies , it reminds me a lot of Origins (which was one of the better BLOPS2 maps) - it has feed the dragons (similar to feed the dogs from Mob of the Dead) and building of some accessories (the shield and the Pack A Punch machine) , some map warping options (teleporters and jump pads) and some wonder weapons and hidden stuff - oh and the Panzar Soldier from Origins is back

The Easter egg is not solved but is around creating and powering up the weapons you get , it does not get in the way and the game does not purposefully hold you back (the way that Shadows of Evil does).

Oh and for BLOPS2 Zombies - CDKEYS have both BLOPS and BLOPS2 on steam for about £6 or £7 right now (was down to a fiver yesterday)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Feb 03, 2016 17:19 

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JohnCoffey wrote:
It's very good in co op. The stupid story and so on seem to matter much less when you're playing with a chum.

Ah, I'd forgotten they made they campaign co-op. I'll need to try it out soon.
zaphod79 wrote:
So Shadows of Evil Zombies is way to complex , and is basically a bit of a mess

Completely agree. :p
zaphod79 wrote:
The Giant Zombies is great , its the same map from the original game with some basic tweeks (gumballs / a few new extras / new guns) - its 'real' Zombies and you should get it.

Early indications are that the new map Der Echwhateveritis is much more like real zombies , it reminds me a lot of Origins (which was one of the better BLOPS2 maps) - it has feed the dragons (similar to feed the dogs from Mob of the Dead) and building of some accessories (the shield and the Pack A Punch machine) , some map warping options (teleporters and jump pads) and some wonder weapons and hidden stuff - oh and the Panzar Soldier from Origins is back

I don't know if I'll end up getting any of the DLC for this one - I really only enjoy CoD games when playing with friends, and the only guy I know with Blops3 on the XbOne seems to often forget he has an xbox for months at a time.
zaphod79 wrote:
Oh and for BLOPS2 Zombies - CDKEYS have both BLOPS and BLOPS2 on steam for about £6 or £7 right now (was down to a fiver yesterday)

Ugh, see I'd love to buy them, but (just like mass effect...) you can get the games themselves pretty cheap, but the DLC is never reduced - and the best maps are all DLC ones.


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Wed Feb 03, 2016 17:35 
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Cookie197 wrote:
Ugh, see I'd love to buy them, but (just like mass effect...) you can get the games themselves pretty cheap, but the DLC is never reduced - and the best maps are all DLC ones.


One of your favorites i'm sure will be back with this version of BLOPS , the story for Zombies is a bit of time travel and jumping between segments - In Origins we had the original finding of element 115 , in Giant we had Richtofen going back through time and killing himself after he got rid of Maxis and Samantha

In Der Echwhateveritis we have the Castle where Maxis / Samantha / Richtofen were involved with their early experiments , we have a moon rocket , the Pyramid where Samantha was imprisoned (from Moon) , and in the cutscenes we have the original Dempsey's body loaded onto the rocket and sent off to 'Grissome' base on the moon - if the end of this does not lead directly to a re-designed and updated Moon I'm pretty sure the one after it will.

As for DLC , I know there are country swapping things you can do on the Xbox One to get stuff cheaper - i'm sure there will be a cheap option for the season pass at some point (and The Giant itself is worth picking up regardless of system)


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Fri Feb 05, 2016 12:42 
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zaphod79 wrote:
One of your favorites i'm sure will be back with this version of BLOPS ,


Or possibly not - EE has been completed and the cinematic ending is ..... unexpected but gives an indication on whats next.

Link to the right time in the stream for the last step and final cutscene

https://youtu.be/XNm7e9VUBo0?t=14146


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Feb 09, 2016 18:29 
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So I spent around an hour and a bit last night and went through gaining the shield / gravity spikes / bow , and then upgrading the bow for Electricity which does make it a little overpowered.

Here is what the bow looks like with the Electricity upgrade



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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Feb 13, 2016 0:43 
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March 3rd for the first map pack on Xbox One and PC


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sat Feb 13, 2016 2:57 
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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Sun Feb 14, 2016 22:56 
Is this any good?


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Mon Feb 15, 2016 10:22 
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nickachu wrote:
Is this any good?


The simple answer is that its not bad

The multiplayer is reasonable (the last few patches have ironed out some of the annoying bits) - normal characters / weapons are fine with nothing overpowered and most of the scorestreaks are not overpowered.

The Single player story is jibberish but is 4 player online multiplayer jibberish so even if you ignore the crappy story it should be okay to go through with a few friends.

Zombies has 1 poor map (shadows of evil) and 2 good maps (The Giant and Der Eichen-whatever)

There are a few other extras bolted on including a remix of the story mode with Zombies thrown in , some single player mirrors edge like time trails and Dead Ops Arcade II

Its down to £20 in a lot of places and if your looking for a reasonable COD game with some pretty graphics for the Xbox / PC or PS4 then I'd say its probably worth picking up


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Mon Feb 15, 2016 11:07 
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£20 already? That's interesting considering last generation I rememeber CoD games never really dropped in price until the next one came out.

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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Mon Feb 15, 2016 11:32 
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Lonewolves wrote:
£20 already? That's interesting considering last generation I rememeber CoD games never really dropped in price until the next one came out.


£20 at Amazon its bounced around that and back a few times :

http://www.amazon.co.uk/Call-Duty-Black ... +black+ops

And yes this is the first one I've seen drop so quickly


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Feb 16, 2016 2:10 

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zaphod79 wrote:
Dead Ops Arcade II

What? Where?


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 Post subject: Re: Call of Duty 12 : Black Ops 3
PostPosted: Tue Feb 16, 2016 10:10 
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Cookie197 wrote:
zaphod79 wrote:
Dead Ops Arcade II

What? Where?


Latest Patch for the PS4 gives you it in the 'bonus' menu , otherwise you need to do the first few missions of the story mode to unlock the safe house , start there and use the computer to get into it.

And yes its also 4 player co-op

http://www.usgamer.net/articles/call-of ... s-arcade-2



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