Saturnalian wrote:
1. The Evil Within (PS4).
2. Rogue Legacy (PS Vita & PS4).
3. Far Cry 4 (PS4)
4. Transistor (PS4)
5. Valiant Hearts (PS4).
6. Heir (Browser?)
7. COUNTER Spy (PS4).
8. Apothena (PS4)
9. Oddworld: New & Tasty (PS4).
10. Bloodborne (PS4).
11. Hotline Miami 2: Wrong Number (PS4).
12. Burn it Down (iOS).
13. The Evil Within: The Assignment DLC (PS4)
14. The Evil Within: The Consequence DLC (PS4).
15. Bayonetta 2 (WiiU).
16. The Tender Cut (PC).
17. Monsterbag (Vita).
18. Murasaki Baby (Vita).
19. Super Mario 3D World (WiiU)
20. Resident Evil: Revelations (WiiU)
21. Infamous: First Light (PS4).
22. Towerfall: Ascension (PS4).
23. Betrayer (PC).
24. Thirty Flights of Loving (PC)
25. Aliens: Colonial Marines (PC)
26. The Walking Dead (eps 1-5) (PC).
27. Ori & The Blind Forest (PC)
28. Dead Rising 3 (PC).
29. Entwined (PS4).
30. S.T.A.L.K.E.R (PC).
31. The Fall (PC)
32. Dragon Age: Inquisition (PS4).
33. LIMBO (PS4).
34. Not A Hero (PC).
35. Super Exploding Zoo (PS4).
36. Her Story (PC).
37. Donkey Kong Tropical Frozen Bloody Long Subtitle I Can't Remember (WiiU).
38. Dark Souls 2: Scholar of the First Sin (PS4).
39. Xeodrifter (PS Vita).
40. Grow Home (PS4)
41. Teslagrad (PS4).
42. Eternal Darkness (Gamecube).
43. Super Time Force Ultra (PS4).
44. Unmechanical Extended (PS4)
45. Axiom Verge (PS4).
46. Wolfenstein: The New Order (PS4).
47. Call of Duty: Black Ops 3 (PS4).
Bloody hell I haven't finished a game in ages, I better get a move on if I'm going to reach 52. Anyway, CODBLOPS3...
It's the same shit again only this time slightly shitter but with a story that has a hidden twist. But let's get real here, I don't care if you have a magic twist in your story, as long as your story is interesting. It isn't. The big bad, isn't revealed until level 9 or so out of 12. The reason for travelling around the world and shooting people is tenuous and a lot of the time I was thinking who are these people that I'm shooting and why am I shooting them. As far as I could tell there were two main people I was shooting in the face: some Chinese and some Egyptian. I could not for the life of me tell you why I was shooting the Egyptian and the reason for continually having to shoot the Chinese was because I shot the brother of the leader. Cue a chase around the globe by the Chinese to kill me. It's stupid and I don't care for it. Plus, everyone has robots, so I'm shooting the exact same robots for both sides so it gets all the more confusing because I'm basically shooting the same people again and again in different locations. Then I'm fighting a robot AI who can control the same robots but now their eyes glow yellow. Yes, it's crap.
And it's so dark as well, no wonder that the game has that crap new tactical HUD, otherwise you'd never see anyone. So you flick on your HUD and it shows you everyone nearby. Wow, way to reduce the challenge by showing me exactly where to shoot. It might as well run on rails which, coincidentally, is what it actually does at times without you even having to press a finger on the trigger. Yup, you've probably already seen the clips of the game playing itself. Maybe it's because I was playing on my lonesome that the AI wants to just get involved with everything that's going on to show what it could be like if I had friends in the world. Personally, I think it's just a bad game.
A bad game of "duck and shoot" because that's all you do through the whole game. Now, I'm sure I said this about COD:AW but had someone somewhere wanted to truly reboot COD all they need to do is move towards a Halo style of gameplay in the campaign - and not much either because I can see, behind the scenes, the basics of these things working. Halo is built on the staple of
(a) different enemy types
(b) wide arenas
(c) different combinations of enemies
(d) in different scenarios
COD does have the different enemy types a) basic grunt with rifle b) shotgun guy and c) sniper. Interestingly for BLOPS3 there is also introduced a variant of the d) Juggernaut and e) Melee robot. The problem is, everyone behaves the same: they see you, they shoot you, you shoot them they fall over or they shoot you and you hide behind a box for a minute while the red spray disappears.
I can fully see that with some tweaking you could have a scenario where you have less armies of grunts endlessly shooting away and move to the Halo way of play. And it would work in the future setting too. They could change it in these ways:
a) the way in which damage is inflicted on you and your opponents. You died too quickly and so do you enemies - so give everyone higher health;
b) in lieu of a) you thin the amount of baddies who stand in front of you at any one time;
c) then you give them some AI so they don't just stand next to an exploding barrel waiting to die;
d) REMOVE THE EXPLOSIVE BARRELS: IT'S 2015 NOT FUCKING 1995.
e) Stop enemies shooting all the time; pace off their shots.
I think it would be awesome. Enemies vaulting around, spreading out into groups, grunts covered by a Juggernaut; flanked by shotgun guy; jetpacking and swooshing around in a future/modern setting playing with proper punchy guns rather than silly laser beams. Anyway, you may disagree but it hurts so bad to see CoD release the same shit time and time again for their campaign that they almost have the makings of a great campaign again if they reboot it up the arsehole. Course they'll never do it because multiplayer, but you'd think with the vast amounts of cash they make each year that someone somewhere would say "Let's not pay some fucking celeb to be the face and voice of our new protagonist but save that money to concentrate on blowing the socks off the loyal gamers that actually play the campaign each year." Nope. It's all a dream like the campaign.
Couple more moans, I hated COD:AW's campaign but at least it tried to graft a straight forward enough story together about future wars and people with jetpacks and crazy gadgets whereas this fucking game doesn't let you even use a jetpack that you have in the multiplayer. Tch. The setting is entirely ancillary to this daft story about a sentient AI. I was bored of sentient AI's years ago and I'm just as bored of hacking stuff too.
They do say "reverse the polarity" on level 2, as well. *swirls eyes*
And why must an NPC character follow you around again? That's right to narrate
everything that you do at every time and every where. I'm sick to fucking death of this in games. At one point a load of pipes explode and the voice from above in the ear piece shouts "RUN the pipes have exploded." I KNOW, I WAS FUCKING THERE. IT WAS HAPPENING IN MY FACE. Less is more and these games don't seem to realise this. Oh and it's all done under the guise of someone who is miles away in a safe place who can see underground, in buildings and could probably lead you to pick up a cup of tea in a kitchen from a drone overhead. Lazy story telling and the lazy and overegged hand holding was annoying the tits outta me, I can tells ya.
Lastly, I can see a lot of people saying online "WHY WON'T THEY DO WW2 AGAIN, I DONT LIKE THE FUTURE." Well, I can say that I don't particularly want the same type of game all over again in WW2. Why would you want the same shit set in the same shit that they have done before. It just more of the same in the same over the same same same same. SAME. The problem isn't that the future is rubbish, it's that the world building is rubbish. BLOPS3 is visually quite interesting but the lack of time that you spend in any one place means that you don't get an idea of this new future world that you're in. The time hopping and the location hopping between countries just doesn't help them build a coherent world for the player to associate with. I've read reviews where they've moaned that there are no discernible landmarks like the Eiffel Tower, London Bridge, Great Wall of China or whatever but in my opinion they don't need them; they need their own landmarks, future landmarks so we can imagine these places outside of the game. We need to spend some quality time there and be able to explore rather than being pushed along at breakneck speed by some hollow voice from our ear pieces to shoot the next load of incoming robot swarms. Pick a location in the future AND THEN FUCKING MAKE US LIVE THERE. That's all I want. Because a cohesive and clear vision of the future would take time for us to settle into, they should make their story exist in a single location. It's not hard to come up with a variety of interesting and varied places to go in a single town is it? Look at the briefing room that you have to go into between every mission - we never get to explore more than one room. We can't go outside. We can't look around. It was a prime opportunity for some world building but they shoved a shit load of menus in there to look at collectibles. Fuck those menus.
That's it, I'm done. I spent my time with BLOPS3, I had fun looking up stuff on the internet afterwards and I enjoyed punting people off the world in that Inception level but they have learned nothing at all about making a decent campaign. Not a single thing. It's the same old shit all over again but worse. If you like playing CoD's duck and shoot then you'll probably disagree and say something bland like "I liked it. It was a good blast" but to prevent any future arguments on the internet please assume that my response will be "Fack off ya daft cunt" and that I slapped my penis around your face. Thank you.
2/10