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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Thu Nov 12, 2015 11:09 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
1. Proteus (Vita) - finished the game
2. Desert Golfing (iOS) - played 1,000 holes
3. Heavy Metal Thunder (iOS) - finished story
4. Driveclub (PS4) - finished Tour with 175/225 stars, finished free DLC trophies
5. Peggle Classic (iOS) - finished Adventure Mode with 18m points
6. OlliOlli 2: Welcome to Olliwood (PS4) - completed all stages on Amateur
7. Daytona Rush (iOS) - unlocked all tiers, top on friends leaderboards for all tiers
8. Super Mega Baseball (PS4) - won the League Championship
9. Please, Don't Touch Anything (Mac) - 17/21 endings
10. Rocket League (PS4) - platinum trophy & all DLC trophies, reached Pro (level 20), completed season on Amateur
11. The Way of Life (Mac) - completed the game
12. Everybody's Gone to the Rapture (PS4) - completed the game
13. Score! Hero (iOS) - completed four seasons
14. Sound Shapes (PS4) - completed campaign
15. Score! World Goals (iOS) - completed all four decades challenges on Amateur, Professional and Bonus with at least 40 stars for each difficulty
16. Lara Croft: GO (iOS) - completed campaign, collected all gems and treasure, Game Center max
17. Lifeline (iOS) - completed game
18. Destiny (PS4) - completed vanilla 'story' avec Mr Dave

Yeah, so paper-thin story. The shooting is as good as Halo in its pomp and the MMO stuff seems to be better than it used to be now. Solo this is a very dull endeavour but with mates it's much much better.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Thu Nov 19, 2015 17:46 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14360
Saturnalian wrote:
1. The Evil Within (PS4).
2. Rogue Legacy (PS Vita & PS4).
3. Far Cry 4 (PS4)
4. Transistor (PS4)
5. Valiant Hearts (PS4).
6. Heir (Browser?)
7. COUNTER Spy (PS4).
8. Apothena (PS4)
9. Oddworld: New & Tasty (PS4).
10. Bloodborne (PS4).
11. Hotline Miami 2: Wrong Number (PS4).
12. Burn it Down (iOS).
13. The Evil Within: The Assignment DLC (PS4)
14. The Evil Within: The Consequence DLC (PS4).
15. Bayonetta 2 (WiiU).
16. The Tender Cut (PC).
17. Monsterbag (Vita).
18. Murasaki Baby (Vita).
19. Super Mario 3D World (WiiU)
20. Resident Evil: Revelations (WiiU)
21. Infamous: First Light (PS4).
22. Towerfall: Ascension (PS4).
23. Betrayer (PC).
24. Thirty Flights of Loving (PC)
25. Aliens: Colonial Marines (PC)
26. The Walking Dead (eps 1-5) (PC).
27. Ori & The Blind Forest (PC)
28. Dead Rising 3 (PC).
29. Entwined (PS4).
30. S.T.A.L.K.E.R (PC).
31. The Fall (PC)
32. Dragon Age: Inquisition (PS4).
33. LIMBO (PS4).
34. Not A Hero (PC).
35. Super Exploding Zoo (PS4).
36. Her Story (PC).
37. Donkey Kong Tropical Frozen Bloody Long Subtitle I Can't Remember (WiiU).
38. Dark Souls 2: Scholar of the First Sin (PS4).
39. Xeodrifter (PS Vita).
40. Grow Home (PS4)
41. Teslagrad (PS4).
42. Eternal Darkness (Gamecube).
43. Super Time Force Ultra (PS4).
44. Unmechanical Extended (PS4)
45. Axiom Verge (PS4).
46. Wolfenstein: The New Order (PS4).


47. Call of Duty: Black Ops 3 (PS4).

Bloody hell I haven't finished a game in ages, I better get a move on if I'm going to reach 52. Anyway, CODBLOPS3...

It's the same shit again only this time slightly shitter but with a story that has a hidden twist. But let's get real here, I don't care if you have a magic twist in your story, as long as your story is interesting. It isn't. The big bad, isn't revealed until level 9 or so out of 12. The reason for travelling around the world and shooting people is tenuous and a lot of the time I was thinking who are these people that I'm shooting and why am I shooting them. As far as I could tell there were two main people I was shooting in the face: some Chinese and some Egyptian. I could not for the life of me tell you why I was shooting the Egyptian and the reason for continually having to shoot the Chinese was because I shot the brother of the leader. Cue a chase around the globe by the Chinese to kill me. It's stupid and I don't care for it. Plus, everyone has robots, so I'm shooting the exact same robots for both sides so it gets all the more confusing because I'm basically shooting the same people again and again in different locations. Then I'm fighting a robot AI who can control the same robots but now their eyes glow yellow. Yes, it's crap.

And it's so dark as well, no wonder that the game has that crap new tactical HUD, otherwise you'd never see anyone. So you flick on your HUD and it shows you everyone nearby. Wow, way to reduce the challenge by showing me exactly where to shoot. It might as well run on rails which, coincidentally, is what it actually does at times without you even having to press a finger on the trigger. Yup, you've probably already seen the clips of the game playing itself. Maybe it's because I was playing on my lonesome that the AI wants to just get involved with everything that's going on to show what it could be like if I had friends in the world. Personally, I think it's just a bad game.

A bad game of "duck and shoot" because that's all you do through the whole game. Now, I'm sure I said this about COD:AW but had someone somewhere wanted to truly reboot COD all they need to do is move towards a Halo style of gameplay in the campaign - and not much either because I can see, behind the scenes, the basics of these things working. Halo is built on the staple of
(a) different enemy types
(b) wide arenas
(c) different combinations of enemies
(d) in different scenarios

COD does have the different enemy types a) basic grunt with rifle b) shotgun guy and c) sniper. Interestingly for BLOPS3 there is also introduced a variant of the d) Juggernaut and e) Melee robot. The problem is, everyone behaves the same: they see you, they shoot you, you shoot them they fall over or they shoot you and you hide behind a box for a minute while the red spray disappears.

I can fully see that with some tweaking you could have a scenario where you have less armies of grunts endlessly shooting away and move to the Halo way of play. And it would work in the future setting too. They could change it in these ways:

a) the way in which damage is inflicted on you and your opponents. You died too quickly and so do you enemies - so give everyone higher health;
b) in lieu of a) you thin the amount of baddies who stand in front of you at any one time;
c) then you give them some AI so they don't just stand next to an exploding barrel waiting to die;
d) REMOVE THE EXPLOSIVE BARRELS: IT'S 2015 NOT FUCKING 1995.
e) Stop enemies shooting all the time; pace off their shots.

I think it would be awesome. Enemies vaulting around, spreading out into groups, grunts covered by a Juggernaut; flanked by shotgun guy; jetpacking and swooshing around in a future/modern setting playing with proper punchy guns rather than silly laser beams. Anyway, you may disagree but it hurts so bad to see CoD release the same shit time and time again for their campaign that they almost have the makings of a great campaign again if they reboot it up the arsehole. Course they'll never do it because multiplayer, but you'd think with the vast amounts of cash they make each year that someone somewhere would say "Let's not pay some fucking celeb to be the face and voice of our new protagonist but save that money to concentrate on blowing the socks off the loyal gamers that actually play the campaign each year." Nope. It's all a dream like the campaign.

Couple more moans, I hated COD:AW's campaign but at least it tried to graft a straight forward enough story together about future wars and people with jetpacks and crazy gadgets whereas this fucking game doesn't let you even use a jetpack that you have in the multiplayer. Tch. The setting is entirely ancillary to this daft story about a sentient AI. I was bored of sentient AI's years ago and I'm just as bored of hacking stuff too.

They do say "reverse the polarity" on level 2, as well. *swirls eyes*

And why must an NPC character follow you around again? That's right to narrate everything that you do at every time and every where. I'm sick to fucking death of this in games. At one point a load of pipes explode and the voice from above in the ear piece shouts "RUN the pipes have exploded." I KNOW, I WAS FUCKING THERE. IT WAS HAPPENING IN MY FACE. Less is more and these games don't seem to realise this. Oh and it's all done under the guise of someone who is miles away in a safe place who can see underground, in buildings and could probably lead you to pick up a cup of tea in a kitchen from a drone overhead. Lazy story telling and the lazy and overegged hand holding was annoying the tits outta me, I can tells ya.

Lastly, I can see a lot of people saying online "WHY WON'T THEY DO WW2 AGAIN, I DONT LIKE THE FUTURE." Well, I can say that I don't particularly want the same type of game all over again in WW2. Why would you want the same shit set in the same shit that they have done before. It just more of the same in the same over the same same same same. SAME. The problem isn't that the future is rubbish, it's that the world building is rubbish. BLOPS3 is visually quite interesting but the lack of time that you spend in any one place means that you don't get an idea of this new future world that you're in. The time hopping and the location hopping between countries just doesn't help them build a coherent world for the player to associate with. I've read reviews where they've moaned that there are no discernible landmarks like the Eiffel Tower, London Bridge, Great Wall of China or whatever but in my opinion they don't need them; they need their own landmarks, future landmarks so we can imagine these places outside of the game. We need to spend some quality time there and be able to explore rather than being pushed along at breakneck speed by some hollow voice from our ear pieces to shoot the next load of incoming robot swarms. Pick a location in the future AND THEN FUCKING MAKE US LIVE THERE. That's all I want. Because a cohesive and clear vision of the future would take time for us to settle into, they should make their story exist in a single location. It's not hard to come up with a variety of interesting and varied places to go in a single town is it? Look at the briefing room that you have to go into between every mission - we never get to explore more than one room. We can't go outside. We can't look around. It was a prime opportunity for some world building but they shoved a shit load of menus in there to look at collectibles. Fuck those menus.

That's it, I'm done. I spent my time with BLOPS3, I had fun looking up stuff on the internet afterwards and I enjoyed punting people off the world in that Inception level but they have learned nothing at all about making a decent campaign. Not a single thing. It's the same old shit all over again but worse. If you like playing CoD's duck and shoot then you'll probably disagree and say something bland like "I liked it. It was a good blast" but to prevent any future arguments on the internet please assume that my response will be "Fack off ya daft cunt" and that I slapped my penis around your face. Thank you.

2/10


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Thu Nov 19, 2015 17:52 
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Joined: 30th Mar, 2008
Posts: 3542
Too bad that wasn't the PC version, because it would be a hell of a steam review.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Fri Nov 20, 2015 16:33 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14360
Saturnalian wrote:
1. The Evil Within (PS4).
2. Rogue Legacy (PS Vita & PS4).
3. Far Cry 4 (PS4)
4. Transistor (PS4)
5. Valiant Hearts (PS4).
6. Heir (Browser?)
7. COUNTER Spy (PS4).
8. Apothena (PS4)
9. Oddworld: New & Tasty (PS4).
10. Bloodborne (PS4).
11. Hotline Miami 2: Wrong Number (PS4).
12. Burn it Down (iOS).
13. The Evil Within: The Assignment DLC (PS4)
14. The Evil Within: The Consequence DLC (PS4).
15. Bayonetta 2 (WiiU).
16. The Tender Cut (PC).
17. Monsterbag (Vita).
18. Murasaki Baby (Vita).
19. Super Mario 3D World (WiiU)
20. Resident Evil: Revelations (WiiU)
21. Infamous: First Light (PS4).
22. Towerfall: Ascension (PS4).
23. Betrayer (PC).
24. Thirty Flights of Loving (PC)
25. Aliens: Colonial Marines (PC)
26. The Walking Dead (eps 1-5) (PC).
27. Ori & The Blind Forest (PC)
28. Dead Rising 3 (PC).
29. Entwined (PS4).
30. S.T.A.L.K.E.R (PC).
31. The Fall (PC)
32. Dragon Age: Inquisition (PS4).
33. LIMBO (PS4).
34. Not A Hero (PC).
35. Super Exploding Zoo (PS4).
36. Her Story (PC).
37. Donkey Kong Tropical Frozen Bloody Long Subtitle I Can't Remember (WiiU).
38. Dark Souls 2: Scholar of the First Sin (PS4).
39. Xeodrifter (PS Vita).
40. Grow Home (PS4)
41. Teslagrad (PS4).
42. Eternal Darkness (Gamecube).
43. Super Time Force Ultra (PS4).
44. Unmechanical Extended (PS4)
45. Axiom Verge (PS4).
46. Wolfenstein: The New Order (PS4).
47. Call of Duty: Black Ops 3 (PS4).


48. Rocketbirds (PC).

I got it for a dollar on that humble bumble and it was ok. 3 hours from finish to end; which was about right. I can't say it was the most fun I've had as there was far too many weak and basic box puzzles that required you to do the boring backtrack. I preferred it to Valiant Hearts though as it didn't outstay its welcome, it had short chapters and 80% of the puzzles were replaced with shooting. Mind you, the combat wasn't very satisfying either.

Ok, ok, it was a bit crap then and a bit of a tedious crawl but, goddamn, it looked nice.

3/10


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Sat Nov 21, 2015 16:10 
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Joined: 25th Jul, 2010
Posts: 11128
ZOMG Spoiler! Click here to view!
1. The Room
2. The Room 2
3. Monument Valley
4. The Unfinished Swan
5. Flower
6. Age of Zombies
7. P.T.
8. Thomas Was Alone
9. Space Expedition
10. Xon episodes one and two (all that are available right now)
11. Republique episodes one, two and three (all that are available right now)
12. Gunman Clive
13. Pixel Staff
14. Hellraid: The Escape
15. Forever Lost: Episode 1
16. GTA 5
17. Gene Effect
18. Nihilumbra
19. Limbo
20. Lara Croft and the Guardian of Light
21. The Cat Lady
22. Lily Looking Through
23. Botanicula
24. Valiant Hearts: The Great War
25. That Level Again
26. Helidroid 3D
27. Oddworld: Abe's Oddyssey New n Tasty
28. Mind: Path to Thalamus
29. Heir
30. Rivers of Alice
31. Ascent of Kings
32. Silly Sausage in Meat Land
33. Catastrophe Escape
34. Mystery of the Ancients: Curse of the Black Water
35. Random Heroes 3
36. Never Alone
37. Aaru's Awakening
38. Tiny Thief
39. Cabin Escape
40. Cryptic Caverns
41. Far Cry 4
42. The Mystery of the Crimson Manor
43. Enigmatis 2: The Mists of Ravenwood
44. The Lost Fountain
45. Pettson's Inventions
46. Spoiler Alert
47. Stealth Bastard
48. Hohokum
49. Tiny Dangerous Dungeons
50. Shadow Blade
51. The Tender Cut
52. SURREALISTa
53. Nub's Adventure
54. Kraven Manor
55. Montague's Mount
56. Jazzpunk
57. That Level Again 2
58. NaissancE
59. Lifeless Planet
60. Shadowgun
61. Neverending Nightmares
62. The Moon Sliver
63. A Story About My Uncle
64. Outside World
65. Sword of Xolan
66. Adventures of Poco Eco
67. Puzzle House: Mystery Rising
68. Lifeline
69. Gravity Duck + City DLC
70. Arkham Knight
71. Forever Lost: Episode 2
72. Sunset
73. Forever Lost: Episode 3
74. Duke Dashington
75. Timeless Journey
76. Duck Tales (ooh-ooh)
77. Oscura: Second Shadow
78. The Walking Dead Season 1 + 100 Days DLC
79. Lost Ship
80. Tomb Raider
81. Tengami
82. Cube Escape: The Mill
83. Cube Escape: Seasons
84. Cube Escape: The Lake
85. Cube Escape: Arles
86. Cube Escape: Harvey's Box
87. Cube Escape: Case 23
88. Mind Snares: Alice's Journey
89. Mystery of Haunted Hollow
90. The Mystery of Blackthorn Castle
91. Sometimes You Die
92. Die For Metal
93. Lara Croft and the Temple of Osiris
94. Infestor
95. Framed
96. The Journey Back
97. Wolfenstein The New Order
98. Lara Croft GO
99. Davey's Mystery 2
100. Lego Marvel Super Heroes

101. Renegade Ops
102. Mystery of the Ancients: Three Guardians
103. X-Men: Days of Future Past
104. The Typing of the Dead: Overkill
105. Tales from the Borderlands
106. And Yet It Moves
107. Spooky's House of Jumpscares
108. Incredible Jack
109. Monzo: possibly stretching the definition of 'game' here but this is an app that gives you virtual versions of, essentially, a load of airfix model to build and then potentially decorate on your phone. There's no real challenge to it--though the 'expert' mode some models offer demands a bit of attention to detail--but it's very slickly put together and I found it incredibly relaxing to snap the various tanks, planes, bikes, ships, guns(!) and dinosaurs(!!) together. Amusingly the normal version of the game charges some hilarious amount of money for each model but this is the Amazon Underground version which gives you the >$100 of content for free.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Sun Nov 22, 2015 3:24 
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Joined: 27th Mar, 2008
Posts: 55716
Location: California
1. Proteus (Vita) - finished the game
2. Desert Golfing (iOS) - played 1,000 holes
3. Heavy Metal Thunder (iOS) - finished story
4. Driveclub (PS4) - finished Tour with 175/225 stars, finished free DLC trophies
5. Peggle Classic (iOS) - finished Adventure Mode with 18m points
6. OlliOlli 2: Welcome to Olliwood (PS4) - completed all stages on Amateur
7. Daytona Rush (iOS) - unlocked all tiers, top on friends leaderboards for all tiers
8. Super Mega Baseball (PS4) - won the League Championship
9. Please, Don't Touch Anything (Mac) - 17/21 endings
10. Rocket League (PS4) - platinum trophy & all DLC trophies, reached Pro (level 20), completed season on Amateur
11. The Way of Life (Mac) - completed the game
12. Everybody's Gone to the Rapture (PS4) - completed the game
13. Score! Hero (iOS) - completed four seasons
14. Sound Shapes (PS4) - completed campaign
15. Score! World Goals (iOS) - completed all four decades challenges on Amateur, Professional and Bonus with at least 40 stars for each difficulty
16. Lara Croft: GO (iOS) - completed campaign, collected all gems and treasure, Game Center max
17. Lifeline (iOS) - completed game
18. Destiny (PS4) - completed vanilla 'story' avec Mr Dave
19. The Beginner's Guide (PC) - completed game

Holy shit, I don't even know where to start with this one. To even begin to explain it would spoil it somehow. It only took me 1.5 hours to get through but possibly one of the most thought-provoking experiences I'll ever have in gaming.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Sun Nov 22, 2015 14:54 
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Posts: 1883
Ooh, I'll try and remember that when it gets a bit cheaper.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Sun Nov 22, 2015 23:45 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
[quote="Mr Dave"]1. Danganronpa (PSV)
2. Unfinished swan (PS4)
3. Everybodys gone to the rapture (PS4)
4. Bloodborne (PS4)
5. GoneGrow Home (PS4)
6. Danganronpa 2 (PSV)
7. Limbo (PS4)
Rick Dangerous 3: The Dangerousing

Yeah, I didn't like this one.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 10:40 
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Joined: 30th Mar, 2008
Posts: 3270
Location: Sheffield or Baku
1) GTA V
2) Fallout New Vegas (360)
3) Pepper Panic Saga (FB)

...Completed the last level a week ago.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:11 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Mr Dave wrote:
7. Limbo (PS4)
Rick Dangerous 3: The Dangerousing

Yeah, I didn't like this one.

It was so Rick Dangerous... I haven't finished it yet because I'm getting annoyed with the random deaths.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:16 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14360
Christ almighty...


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:17 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Future Warrior wrote:
Mr Dave wrote:
7. Limbo (PS4)
Rick Dangerous 3: The Dangerousing

Yeah, I didn't like this one.

It was so Rick Dangerous... I haven't finished it yet because I'm getting annoyed with the random deaths.

I particularly liked the part with two squishing devices, one where you had to stand in the middle, one where you had to avoid the middle. Only way to find this out? Squishty squish.

I mainly completed it so that I could remove it from my hard drive, never to return.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:19 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Mr Dave wrote:
Future Warrior wrote:
Mr Dave wrote:
7. Limbo (PS4)
Rick Dangerous 3: The Dangerousing

Yeah, I didn't like this one.

It was so Rick Dangerous... I haven't finished it yet because I'm getting annoyed with the random deaths.

I particularly liked the part with two squishing devices, one where you had to stand in the middle, one where you had to avoid the middle. Only way to find this out? Squishty squish.

Yeah, that was pretty much the nadir for me. It looks pretty but it's trial and error nonsense.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:19 
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Joined: 25th Jul, 2010
Posts: 11128
There are a lot of unavoidable deaths but seconds later you're put back to the bit right before you died and you don't die the second time because you know what to do. It's barely an inconvenience mechanically, and it just means you stop thinking of death as a failure state so much as a tutorial of sorts for what to do right. I played through twice on the Xbox and once on my phone and thoroughly enjoyed it in all cases without ever worrying about how often I died; and I say that as someone who often gets enormously frustrated with dying in game if I feel there was little I could've done.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:20 
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Joined: 27th Mar, 2008
Posts: 55716
Location: California
Bamba wrote:
There are a lot of unavoidable deaths but seconds later you're put back to the bit right before you died and you don't die the second time because you know what to do. It's barely an inconvenience mechanically, and it just means you stop thinking of death as a failure state so much as a tutorial of sorts for what to do right. I played through twice on the Xbox and once on my phone and thoroughly enjoyed it in all cases without ever worrying about how often I died; and I say that as someone who often gets enormously frustrated with dying in game if I feel there was little I could've done.

I don't mind dying in a game due to lack of skill (see Spelunky et al), but dying because you can't anticipate what's coming up because it's totally random? No thanks.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:28 
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Joined: 25th Jul, 2010
Posts: 11128
Future Warrior wrote:
Bamba wrote:
There are a lot of unavoidable deaths but seconds later you're put back to the bit right before you died and you don't die the second time because you know what to do. It's barely an inconvenience mechanically, and it just means you stop thinking of death as a failure state so much as a tutorial of sorts for what to do right. I played through twice on the Xbox and once on my phone and thoroughly enjoyed it in all cases without ever worrying about how often I died; and I say that as someone who often gets enormously frustrated with dying in game if I feel there was little I could've done.

I don't mind dying in a game due to lack of skill (see Spelunky et al), but dying because you can't anticipate what's coming up because it's totally random? No thanks.


I would agree if dying meant resetting a whole load of progress, nothing would get a game deleted faster for me. Due to the checkpointing though you rarely lose anything more than a few seconds so it's not much of a consequence. I dunno, in principle I understand the objections but in practise, with this particular game, the deaths just didn't carry any weight for me. I knew when approaching a particular section I was very probably about to die but that just became part of the game for me. The next hazard is demonstrated to you via the medium of killing you and then the subsequent goes were the 'real' ones where you actually had the information required to actively play the game. Like, when some games begin a level by having the camera pan through the stage showing you the route you're up against, but this time the preview mechanism is death. I realise that sounds like I'm just being an apologist for poor game design but it's genuinely how I felt when playing it. Something about the design and atmosphere and the almost inevitability of dying brought it all together in a way that I was quite happy with.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:33 
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Joined: 27th Mar, 2008
Posts: 55716
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Bamba wrote:
Future Warrior wrote:
Bamba wrote:
There are a lot of unavoidable deaths but seconds later you're put back to the bit right before you died and you don't die the second time because you know what to do. It's barely an inconvenience mechanically, and it just means you stop thinking of death as a failure state so much as a tutorial of sorts for what to do right. I played through twice on the Xbox and once on my phone and thoroughly enjoyed it in all cases without ever worrying about how often I died; and I say that as someone who often gets enormously frustrated with dying in game if I feel there was little I could've done.

I don't mind dying in a game due to lack of skill (see Spelunky et al), but dying because you can't anticipate what's coming up because it's totally random? No thanks.


I would agree if dying meant resetting a whole load of progress, nothing would get a game deleted faster for me. Due to the checkpointing though you rarely lose anything more than a few seconds so it's not much of a consequence. I dunno, in principle I understand the objections but in practise, with this particular game, the deaths just didn't carry any weight for me. I knew when approaching a particular section I was very probably about to die but that just became part of the game for me. The next hazard is demonstrated to you via the medium of killing you and then the subsequent goes were the 'real' ones where you actually had the information required to actively play the game. Like, when some games begin a level by having the camera pan through the stage showing you the route you're up against, but this time the preview mechanism is death. I realise that sounds like I'm just being an apologist for poor game design but it's genuinely how I felt when playing it. Something about the design and atmosphere and the almost inevitability of dying brought it all together in a way that I was quite happy with.

So what is the skill to it? It's just remembering to do the opposite of what you did last time. It's boring. Let's face it, if it didn't have the aesthetic it does, no one would have given a shit about it. It does look very pretty.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:37 
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This guy plays the exact same trap sequence and dies twice.

It all starts at 7 mins 10 seconds.

He dies twice and completes the traps by 7 minutes 30 seconds.

20 seconds later. 20. Seconds.



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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:49 
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So it's entirely trial and error, glad we agree.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 12:57 
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That one section is. How many times did you die playing Super Meat Boy on the harder levels before figuring out the correct path?


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 13:05 
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I've got to agree with the Limbo supporters. Rick Dangerous killed you and it mattered, because you had eight live. Limbo kills you and you go "huh" and work out how to move on. It's a puzzle game, and dying is part of working out the puzzle.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 13:32 
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Saturnalian wrote:
That one section is. How many times did you die playing Super Meat Boy on the harder levels before figuring out the correct path?

The difference is that when I beat a hard Meat Level, I feel mighty (see also: Dark souls)

When I beat one of limbos trial and error puzzles, I just feel like they've wasted my time. Because there's no challenge to the solution.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 13:42 
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Mr Dave wrote:
Saturnalian wrote:
That one section is. How many times did you die playing Super Meat Boy on the harder levels before figuring out the correct path?

The difference is that when I beat a hard Meat Level, I feel mighty (see also: Dark souls)

When I beat one of limbos trial and error puzzles, I just feel like they've wasted my time. Because there's no challenge to the solution.

:this:

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Mon Nov 23, 2015 19:00 
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Well I enjoyed it both times through. I hope this teaches you a lesson.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 0:59 
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Mr Dave wrote:
Saturnalian wrote:
That one section is. How many times did you die playing Super Meat Boy on the harder levels before figuring out the correct path?

The difference is that when I beat a hard Meat Level, I feel mighty (see also: Dark souls)

When I beat one of limbos trial and error puzzles, I just feel like they've wasted my time. Because there's no challenge to the solution.


If the puzzles were the star of the show I might agree. Or I might not, because Thomas was Alone was simple as shit but that was vaguely enjoyable in spite of how simple it was. You want to play a puzzle game, play Mr Chips; you want a moody atmospheric platform-lite game, play LIMBO. If LIMBO's world doesn't pull you in then you won't want to see what's next for the lad and you won't enjoy it, and that's your prerogative of course (Nowt wrong with that), but complaining the puzzles aren't challenging is rather missing the point. Neither was ICO, Another World, Flashback, Thomas was Alone, Christ, loads of games these days are on the wrong side of piss easy. But if the world created through the unique (award winning) art style, the ambient soundtrack, the spooky characters and settings wasn't pulling you forwards such that you wanted to see the next screen in between a couple of seconds of death and a restart about two inches from where you were standing then you were never going to enjoy this.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 1:07 
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Saturnalian wrote:
Mr Dave wrote:
Saturnalian wrote:
That one section is. How many times did you die playing Super Meat Boy on the harder levels before figuring out the correct path?

The difference is that when I beat a hard Meat Level, I feel mighty (see also: Dark souls)

When I beat one of limbos trial and error puzzles, I just feel like they've wasted my time. Because there's no challenge to the solution.


If the puzzles were the star of the show I might agree. Or I might not, because Thomas was Alone was simple as shit but that was vaguely enjoyable in spite of how simple it was. You want to play a puzzle game, play Mr Chips; you want a moody atmospheric platform-lite game, play LIMBO. If LIMBO's world doesn't pull you in then you won't want to see what's next for the lad and you won't enjoy it, and that's your prerogative of course (Nowt wrong with that), but complaining the puzzles aren't challenging is rather missing the point. Neither was ICO, Another World, Flashback, Thomas was Alone, Christ, loads of games these days are on the wrong side of piss easy. But if the world created through the unique (award winning) art style, the ambient soundtrack, the spooky characters and settings wasn't pulling you forwards such that you wanted to see the next screen in between a couple of seconds of death and a restart about two inches from where you were standing then you were never going to enjoy this.


*all the applause in the world*


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 2:21 
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The aesthetic was pleasant enough, but if the puzzles aren't the point of the game, what is? It doesn't have much else. It's a very thin, nice-looking game, but beneath the veneer is nothing much at all. Ok if you like that sort of thing, but I prefer more a bit more substance.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 10:05 
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Future Warrior wrote:
The aesthetic was pleasant enough, but if the puzzles aren't the point of the game, what is? It doesn't have much else. It's a very thin, nice-looking game, but beneath the veneer is nothing much at all. Ok if you like that sort of thing, but I prefer more a bit more substance.


I'm sure you've said in the past that you enjoy 'walking simulator' games, couldn't the same be said about them?


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 11:16 
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Bamba wrote:
Future Warrior wrote:
The aesthetic was pleasant enough, but if the puzzles aren't the point of the game, what is? It doesn't have much else. It's a very thin, nice-looking game, but beneath the veneer is nothing much at all. Ok if you like that sort of thing, but I prefer more a bit more substance.


I'm sure you've said in the past that you enjoy 'walking simulator' games, couldn't the same be said about them?

If there's much variance away from monochrome and foggy, I didn't see it. Certainly didn't feel very explorey to me.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:23 
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Bamba wrote:
Future Warrior wrote:
The aesthetic was pleasant enough, but if the puzzles aren't the point of the game, what is? It doesn't have much else. It's a very thin, nice-looking game, but beneath the veneer is nothing much at all. Ok if you like that sort of thing, but I prefer more a bit more substance.


I'm sure you've said in the past that you enjoy 'walking simulator' games, couldn't the same be said about them?

I love them precisely because you can explore and get lost. In this you just walk left to right.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:28 
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You know what my favourite part of Dear Ester was? Getting lost. Where am I going so slowly? I don't know? This is so much fun. Hang on, this isn't the way, this is a dead end. Back I go. So. Very. Slowly. Over terrain I've already seen. This is the bomb.

That was me playing Dear Ester, by the way.

EDIT: It's not really fair to compare platform games to walking simulators, mind. You can compare Doom and Pacman all you like but it's stupid.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:32 
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Saturnalian wrote:
EDIT: It's not really fair to compare platform games to walking simulators, mind. You can compare Doom and Pacman all you like but it's stupid.

Yeah, I wasn't the one to do that. The person defending you was. :facepalm: :D

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:38 
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He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:45 
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Saturnalian wrote:
He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.

Why are you so upset other people might have a different opinion to you? You're almost as bad as gamergaters who believe in the Holy Metacritic Bible. ;)

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:46 
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Future Warrior wrote:
Saturnalian wrote:
EDIT: It's not really fair to compare platform games to walking simulators, mind. You can compare Doom and Pacman all you like but it's stupid.

Yeah, I wasn't the one to do that. The person defending you was. :facepalm: :D


No one ever claimed you said it so I'm not sure what you're facepalming at here. And I wasn't directly comparing the two types of game so much as I was pointing out that your criticism could be applied to both. Your response to that about exploration vs linearity is fair comment of course.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:50 
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Future Warrior wrote:
Saturnalian wrote:
He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.

Why are you so upset other people might have a different opinion to you? You're almost as bad as gamergaters who believe in the Holy Metacritic Bible. ;)


Im not upset. Does it sound like I'm upset? I didn't mean to. We can challenge other people's opinions with a conflicting viewpoint without it descending into the politics thread, can't we? Course we can. I wubs you guys.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:56 
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Saturnalian wrote:
Future Warrior wrote:
Saturnalian wrote:
He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.

Why are you so upset other people might have a different opinion to you? You're almost as bad as gamergaters who believe in the Holy Metacritic Bible. ;)


Im not upset. Does it sound like I'm upset? I didn't mean to. We can challenge other people's opinions with a conflicting viewpoint without it descending into the politics thread, can't we? Course we can. I wubs you guys.

Of course, I am gently ribbing you.

Not like that.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:59 
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No... Fight. Then, kiss.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 12:59 
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Future Warrior wrote:
Saturnalian wrote:
Future Warrior wrote:
Saturnalian wrote:
He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.

Why are you so upset other people might have a different opinion to you? You're almost as bad as gamergaters who believe in the Holy Metacritic Bible. ;)


Im not upset. Does it sound like I'm upset? I didn't mean to. We can challenge other people's opinions with a conflicting viewpoint without it descending into the politics thread, can't we? Course we can. I wubs you guys.

Of course, I am gently ribbing you.

Not like that.

He's also gently Bumming you.

Just like that.

In his mind.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:01 
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Mr Dave wrote:
Future Warrior wrote:
Saturnalian wrote:
Future Warrior wrote:
Saturnalian wrote:
He's not defending me. He's got his own opinion which just so happens to be widely held with the majority of people who have played Limbo.

Why are you so upset other people might have a different opinion to you? You're almost as bad as gamergaters who believe in the Holy Metacritic Bible. ;)


Im not upset. Does it sound like I'm upset? I didn't mean to. We can challenge other people's opinions with a conflicting viewpoint without it descending into the politics thread, can't we? Course we can. I wubs you guys.

Of course, I am gently ribbing you.

Not like that.

He's also gently Bumming you.

Just like that.

In his mind.

Why do you have to explain my jokes?

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:04 
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Remember when we used to finish games?

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:06 
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Grim... wrote:
Remember when we used to finish games?

I've been rubbish this year! Playing too many games that don't actually end.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:08 
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Grim... wrote:
Remember when we used to finish games?

I finished Limbo. I didn't like it.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:14 
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Mr Dave wrote:
Grim... wrote:
Remember when we used to finish games?

I finished Limbo. I didn't like it.

Me either.

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:15 
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You ain't finished it though. Loser.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:16 
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Saturnalian wrote:
You ain't finished it though. Loser.

Does it get better?

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:17 
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Nah. It gets worse.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:18 
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Saturnalian wrote:
Nah. It gets worse.

Might not bother then

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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:22 
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You lazy cunt.


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 Post subject: Re: Finish 52 Challenge 2015
PostPosted: Tue Nov 24, 2015 13:26 
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Saturnalian wrote:
You lazy cunt.

Too busy playing Destiny

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