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Uncharted 4
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Author:  Doctor Glyndwr [ Mon May 30, 2016 17:59 ]
Post subject:  Re: Uncharted 4

Finished. Superb.

Con: if you didn't like the other Uncharted games, this isn't going to win you over. It's a refinement of the same, not a different thing.

Pro: if you like Uncharted games, this is the best one.

Pro: it's stunning to look at; texture detail, physics detail, and lighting combine to create a huge level of fidelity.

Pro: Nate and Elena are the best-written couple in games. I know that sounds like damning with faint praise, but so be it, it's still true. That thing at the end of a good book where you're sad to say goodbye to these characters? Uncharted did that to me. Games never manage that.

Author:  DBSnappa [ Mon May 30, 2016 18:39 ]
Post subject:  Re: Uncharted 4

I'm looking forward to playing this when I finally buy a PS4 after the loft conversion is done.

Author:  Dr Zoidberg [ Wed Jun 29, 2016 22:10 ]
Post subject:  Re: Uncharted 4

I finished this tonight, and while some of the gameplay isn't that stunning (climb & shoot a lot), the settings are just glorious, the story is good fun and the characters are right up there with anything that TV can manage, let alone most games.

Author:  Grim... [ Wed Jul 20, 2016 0:24 ]
Post subject:  Re: Uncharted 4

Nathan has God-tier core strength.

Author:  Grim... [ Wed Jul 20, 2016 1:23 ]
Post subject:  Re: Uncharted 4

Aliens reference!

Author:  Satsuma [ Mon Nov 21, 2016 18:24 ]
Post subject:  Re: Uncharted 4

This game is ace and I'm sure I could just mill about that desert island diving in the sea, clambering over the rocks and taking in the sun. So what do you need to make this game better:

A zombie mode.


Coming December.



*slaps head*

Author:  Satsuma [ Tue Nov 22, 2016 15:53 ]
Post subject:  Re: Uncharted 4

Well blow me.

Uncharted 4 is ALSO getting some single player DLC! Yippie! After the zombie shit...

Author:  Bamba [ Thu Aug 17, 2017 14:12 ]
Post subject:  Re: Uncharted 4

The reviews are out for The Lost Legacy and, happily, it's exactly what I expected (i.e. more of the same but shorter and with difference characters taking the lead). I'm all over this shit when it comes out.

http://www.eurogamer.net/articles/2017- ... acy-review

Also, was there really a zombie mode announced or did Sat just go temporarily mad back in November? ETA: ah, it was a multiplayer thing, that explains why I never saw anything about it.

Author:  Hearthly [ Wed Sep 23, 2020 14:26 ]
Post subject:  Re: Uncharted 4

Check me out, right up to date as usual!

After finishing Ghost of Tsushima I was after something juicy in the single player story driven campaign field, so I decided to go with this since I've never played an Uncharted game and this is supposed to be the best one.

It's..... Pretty good, I suppose.

I'm conscious that it's a few years old now so I'm bearing that in mind, but even so the gameplay loop isn't jaw-dropping. It's like, walk around for a bit, do a puzzle, do some climbing, shoot some baddies, watch some story, maybe collect some collectibles.

I'm also surprised how much 'Naughty Dog Template' stuff is in there, having played TLOU1 and TLOU2 to completion.

Graphically it looks stunning even a few years down the line, the story is OK, the script and voice acting are solid, and some of the 'film bits' are exceptionally well done. (The scenes with Nate and Elena in particular are superb.)

I'm not a huge fan of Nate himself, but I do feel a bit weird about games whereby you're basically forced to slaughter waves of what are effectively innocent (and well realised) human beings, and then it's straight back to wise cracking and telling jokes.

I fear I've been spoiled a bit by Ghost of Tsushima, and you can clearly see how that game was, ahem, 'inspired' by games such as Uncharted 4, but it's like Ghost of Tsushima does a better job of it.

Single example, Ghost of Tsushima has a lot of climbing stuff in it, but it's mainly kept separate in what are called 'Shrines' which are sort of distinct from the main game as their own objective. So if you're not up for a bout of climbing around, you can just not start a shrine and do something else.

In Uncharted 4 the climbing stuff is absolutely on the critical path, all the time as far as I can tell, so if you're not in the mood for some climbing. Well, tough.

Don't get me wrong it's a decent game and I'm enjoying it, and it was only £8 in some sort of digital PS Store sale thing, so can't complain.

Oh yes the enemy AI is draw-droppingly awful and its path-finding in particular virtually non-existent. I basically cheesed an entire enemy camp by hanging off the back of a wall THAT EVERY SINGLE ENEMY HAD A CLEAR PATH TO THE BASE OF, and simply picked them off one handed with my pistol, whilst hanging off the wall with my other hand. They all ran around and talked to each other and took cover and threw completely ineffectual grenades at my wall, but none of them thought to have a walk around to where I was hanging off my wall and shoot me in the bum.

EDIT - The BIG SET PIECES are suitably spectacular and very fireworks show-esque, but you're not really given much agency and there's not a huge amount of scope for things to go wrong.

ALSO - The hand-to-hand combat appears to neglect to consider that modern gamepads have more than one button.

Author:  Bamba [ Wed Sep 23, 2020 15:51 ]
Post subject:  Re: Uncharted 4

Hearthly wrote:
In Uncharted 4 the climbing stuff is absolutely on the critical path, all the time as far as I can tell, so if you're not in the mood for some climbing. Well, tough.


It's not an open world game so, yeah, that's how these things work.

Author:  Hearthly [ Wed Sep 23, 2020 22:09 ]
Post subject:  Re: Uncharted 4

It's a strange constant change of rhythm though, and whilst I understand that's how the series has always worked, the climbing sections aren't exactly..... challenging, are they? It's got to the point now where I sort of groan a bit when another climbing section has to be traversed, they're starting to feel very much like filler. (Unlike the shrines in Ghost of Tsushima that were optional, interesting, and also yielded rewards. And, frankly, were far better designed.)

Yeah I know I'm heading into the territory of moaning about jumping into the sea and getting wet, but for a game that is widely acclaimed as the pinnacle of the series, I dunno, I was expecting something a bit more inspired.

Author:  Findus Fop [ Wed Sep 23, 2020 22:56 ]
Post subject:  Re: Uncharted 4

I think the climbing was always one of my greatest bug bears. You're not doing anything other than pushing your stick in a series of directions. No peril, no timing. I gave up on 3 and don't think I'll bother with 4. They're just not for me.

Author:  Hearthly [ Thu Sep 24, 2020 8:48 ]
Post subject:  Re: Uncharted 4

The biggest issue I have with the climbing sections I think is that they're just 'there', so the game is basically saying 'Do this moribund activity for a few minutes and you can have the next bit of the game'.

If it were used more sparingly I'd be far more onboard with it, but as I progressed through the chapters and I realised it was a core repeated gameplay mechanic, I became less and less impressed with it.

Plus there's no challenge to it either, the game telegraphs when a jump from a rope is possible, and Nate stretches his hands out when he can make a jump from section of rock to another, and the environment shows which bits can be clambered on or jumped to anyway, so you're not left with much actual 'game' in these sections.

I get that it's a linear game, but if you're going to make a game as linear as this, you need to make damn sure that the stuff you fill it with is interesting and engaging, like Max Payne 3 did, for example.

Author:  Findus Fop [ Thu Sep 24, 2020 9:28 ]
Post subject:  Re: Uncharted 4

Hearthly wrote:
The biggest issue I have with the climbing sections I think is that they're just 'there', so the game is basically saying 'Do this moribund activity for a few minutes and you can have the next bit of the game'.

If it were used more sparingly I'd be far more onboard with it, but as I progressed through the chapters and I realised it was a core repeated gameplay mechanic, I became less and less impressed with it.

Plus there's no challenge to it either, the game telegraphs when a jump from a rope is possible, and Nate stretches his hands out when he can make a jump from section of rock to another, and the environment shows which bits can be clambered on or jumped to anyway, so you're not left with much actual 'game' in these sections.

I get that it's a linear game, but if you're going to make a game as linear as this, you need to make damn sure that the stuff you fill it with is interesting and engaging, like Max Payne 3 did, for example.


*Subscribes to newsletter*

Author:  Findus Fop [ Thu Sep 24, 2020 9:29 ]
Post subject:  Re: Uncharted 4

*Oh, it's all about fruit machine emulation*

Author:  Findus Fop [ Thu Sep 24, 2020 9:29 ]
Post subject:  Re: Uncharted 4

*Unsubscribes*

Author:  Hearthly [ Thu Sep 24, 2020 20:30 ]
Post subject:  Re: Uncharted 4

Crikey this game gets boring sometimes.

I hate to even think about how much human endeavour (and now infamous Naughty Dog crunch and abuse) went into making yet another immaculately realised gaming arena that I have to.......

Climb around and throw my rope around, in a scenario where I can't really fail as the game just puts me back a few paces if I fall into the abyss, and where theoretically a monkey would eventually succeed on the basis of the whole typewriters/monkeys/Shakespeare thing.

I think I'll decamp to Hotshot Racing for a bit.

Author:  Sir Taxalot [ Fri Sep 25, 2020 3:41 ]
Post subject:  Re: Uncharted 4

How are you finding Hotshot Racing? I saw a couple of fairly positive reviews and was tempted to give it a blast, but there were also quite a few negative comments below-the-line

Author:  Findus Fop [ Fri Sep 25, 2020 9:49 ]
Post subject:  Re: Uncharted 4

Sir Taxalot wrote:
How are you finding Hotshot Racing? I saw a couple of fairly positive reviews and was tempted to give it a blast, but there were also quite a few negative comments below-the-line


I've only fired it up briefly and it didn't really grab me. Inertial Drift on the other hand is a much more immediate joy. Essentially it maps drifting to your right stick, so you flip your back end out at will. Makes for some delightful drift slaloms. Also nice cell shaded design. Let down by deeply uninteresting characters.

Author:  Hearthly [ Fri Sep 25, 2020 13:25 ]
Post subject:  Re: Uncharted 4

I like them both but they are quite different games despite both being arcade racers, I haven't decided which one I prefer yet. The characters and story annoy me in Inertial Drift which I realise is an absurd criticism of an arcade racer but there you go.

They're both pretty cheap in fairness so I'd say give them a punt.

Author:  Findus Fop [ Fri Sep 25, 2020 13:40 ]
Post subject:  Re: Uncharted 4

Hearthly wrote:
I like them both but they are quite different games despite both being arcade racers, I haven't decided which one I prefer yet. The characters and story annoy me in Inertial Drift which I realise is an absurd criticism of an arcade racer but there you go.


In response to the bolded text, it's not an absurd criticism, based on how insistent they are about stringing every single race together with screens of wan, insipid, character interactions.

"Dude, you're the best racer there is!"

"I just try and do my best, and have some fun at the same time."

"Hey kid, you call that a car."

"Hey, I'm just driving for fun, man. I don't need racing to stress me out."

"I wish I could drive like Ashley. She's the greatest."

Yawn yawn fucking yawn.

Author:  Grim... [ Fri Sep 25, 2020 15:54 ]
Post subject:  Re: Uncharted 4

Ashley is well good though.

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