ComicalGnomes wrote:
Talk to us about hardwirings MaliA, do they really make much odds? The majority I've found cost at least 10m and offer something like a '3% increase in locking speed' and similar. Is that really worth it?
Also, tell me about getting matching faction implants and why this is better than getting others. There's a multiplier if you have them all?
I don't know too much about the faction implants, but I do believe there is a multiplier bonus.
I often used the hardwirings for armour amount and summat to do with lasers depending on the clone i was using and the ship.
http://www.scrapheap-challenge.com/view ... hp?t=13529Is good guide to them.
EDIT: I only ever used the cheaper hardwirings though. The 3% here and ther does make a difference, as it the equivalent of an extra skill level in most things, and often the small %ages got me out of more trouble that I care to remember. I ustilised them in the same way as mods for a ship.
EDIT Again: The reason I really wish to emphasise I guess, is that those little percentages, do add up overall. Even a ROF increase will mean more dmage over the same time, and, for example, an armor repairer with a shorter duration will fix more in the same time so it's all good. In my experience, it's a shorter armor rep cycle, with an increased amount which has saved me from expolding (eg, when I was fighting a Ferox (I think) in my Vexor, he was really giving me a big kicking, but eventually, a combination of the repper and some luck saved me and doomed him) and that extra %age for a few millions is worth it. In a PVE environment, though, I dunno, as I've only ever done a small handful of missions.